https://gamefaqs.gamespot.com/snes/588277-der-langrisser/faqs/13056
y en el que cada opcion va dando los resultados que dice el mismo texto
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Q1: The enemy staged a surprise attack on you while you were replenishing
your resources. What do you do?
Retreat: D+1 Goto Q2
Defend honorably: No Effect Goto Q3
Counterattack: A+1 Goto Q4
Q2: Where do you think God is?
God doesn't exist: Class: Warlock, Magic: Magic Arrow,A=1, D=1 Goto Q5
In the heavens above: Class: Bishop, Magic: Heal1, Troop-1, Unit: Priest,
A=0, D=4 Goto Q5
In the heart and spirit: D+1 Goto Q4
Q3: What do you think is the most important thing in establishing an
unrivaled force?
Power to destroy: Class: Gladiator, Unit: Bandit, A=1, D=2 Goto Q6
Strong leadership: Class: Fighter, Troop+1, A=1, D=3 Goto Q6
Good mobility: No Effect Goto Q4
Q4: What kind of things would you like at your next house?
The smell of the sea: Class: Pirate, Troop+1, Unit: Merman, A=0, D=2 Goto
Q7
The soft breath of spring: Class: Knight, Troop+1, Unit: Trooper, A=2, D=0 Goto
Q7
A fresh gentle breeze: Class: HawkKnight, Troop+1, Unit: Harpy, A=1, D=1
Goto Q7
Q5: If the world falls into crisis, what would save it?
Mysterious holy power: Magic: Force Heal1 Goto Q8
Vast knowledge: Magic: Thunder Goto Q9
My strength: AT+1 Goto Q10
Q6: If you were to take command of an army, what would you find most
desirable in your units?
Great soldier strength: Troop+1, Unit: Trooper Goto Q9
Perfect regulation: D+1 Goto Q10
High morale: D+1 Goto Q11
Q7: Which of these abilities would you find in an ideal army?
Commander strength: AT+1, MV+1 Goto Q10
Impenetrable defense: D+1 Goto Q11
Power to annihilate enemy: A+1 Goto Q12
Q8: What image would you like to hold when confronting a person of darkness?
A vile enemy: Magic: Turn Undead, MP+4 Goto Q13
A being to worship: Item: Devil Axe Goto Q14
Difficult to kill: Item: Mirage Robe, MP+2 Goto Q15
Q9: What would you consider your role of life in this world?
To protect those you love: Magic: Protection1, MP+4 Goto Q13
To strengthen myself: AT+2, DF+1 Goto Q14
To pursue my dreams: Magic: Attack1, MP+4 Goto Q15
Q10: An allied unit is under siege, but your unit is in a perilous situation
as well. What command would you issue?
Order a retreat: Item: Speedboots, EX+7 Goto Q14
Call for reinforcements: Item: Large Shield, Magic: Protection1 Goto Q15
Help the allies in trouble: Item: Cross, Magic: Heal1 Goto Q16
Q11: What would you wish for in life?
Knowledge: Magic: Thunder, MP+4 Goto Q15
Wealth: P+300, Item: Large Shield Goto Q16
Power and authority: Item: Wand Goto Q17
Q12: If you gained great powers, what would you use them for?
To protect the people: Item: Amulet Goto Q15
To rule over all: AT+1, DF+2 Goto Q16
To promote justice: Unit: Priest, AT+1 Goto Q17
Q13: What do you think love is?
Something shared: Magic: Charm, MP+1 Goto Q18
Something received: Item: War Hammer Goto Q18
Something that strengthens: AT+1 Goto Q18
Q14: If you could change the world, what would you wish for the people to
have?
Love, hope, and courage: AT+1 Goto Q18
Freedom and liberty: MP+2 Goto Q18
Harmony and peace: DF+1 Goto Q18
Q15: What ability must a person have to rule a country?
Charisma: Magic: Charm, MP+1 Goto Q18
Leadership: Magic: Quick, MP+1 Goto Q18
Initiative: A+1 Goto Q18
Q16: Of the following choices, which do you think is most important
in becoming a hero?
Virtue and (of) determination: MDF+10 Goto Q18
Strong Leadership: D+1 Goto Q18
Courage: A+1 Goto Q18
Q17: Hmm, you are a boy aren't you!?
No, a romanticist...: Magic: Heal1 Goto Q18
No, a burning spirit...: AT+1 Goto Q18
No, a man of steel...: DF+1 Goto Q18
Q18: At the beginning of a battle, what do you need the most?
Knowledge and tactics: Magic: Heal1, MP+3, A+1 Goto Q19
Cool judgment: DF+1, MP+2, D+1 Goto Q19
Exceptional battle skills: AT+1, DF+1, A+1, D+1 Goto Q19
Q19: What is your idea of an invincible army?
Small numbers, good skills: Troop-1, A+1, D+1 Goto Q20
Weak but large numbers: Magic: Attack1, Troop+1, MP+2 Goto Q20
Commander is strongest: AT+2, DF+1 Goto Q20
Q20: What is a cause you think is worth dying for?
For glory and honor: AT+2 End
To defend my country: Magic: Attack1, MP+1 End
To protect those I love: Magic: Protection1, DF+1 End
Lo que quiero saber es cuales son los posibles resultados de las posibles rutas, juntando los cambios que cada opción provoque.your resources. What do you do?
Retreat: D+1 Goto Q2
Defend honorably: No Effect Goto Q3
Counterattack: A+1 Goto Q4
Q2: Where do you think God is?
God doesn't exist: Class: Warlock, Magic: Magic Arrow,A=1, D=1 Goto Q5
In the heavens above: Class: Bishop, Magic: Heal1, Troop-1, Unit: Priest,
A=0, D=4 Goto Q5
In the heart and spirit: D+1 Goto Q4
Q3: What do you think is the most important thing in establishing an
unrivaled force?
Power to destroy: Class: Gladiator, Unit: Bandit, A=1, D=2 Goto Q6
Strong leadership: Class: Fighter, Troop+1, A=1, D=3 Goto Q6
Good mobility: No Effect Goto Q4
Q4: What kind of things would you like at your next house?
The smell of the sea: Class: Pirate, Troop+1, Unit: Merman, A=0, D=2 Goto
Q7
The soft breath of spring: Class: Knight, Troop+1, Unit: Trooper, A=2, D=0 Goto
Q7
A fresh gentle breeze: Class: HawkKnight, Troop+1, Unit: Harpy, A=1, D=1
Goto Q7
Q5: If the world falls into crisis, what would save it?
Mysterious holy power: Magic: Force Heal1 Goto Q8
Vast knowledge: Magic: Thunder Goto Q9
My strength: AT+1 Goto Q10
Q6: If you were to take command of an army, what would you find most
desirable in your units?
Great soldier strength: Troop+1, Unit: Trooper Goto Q9
Perfect regulation: D+1 Goto Q10
High morale: D+1 Goto Q11
Q7: Which of these abilities would you find in an ideal army?
Commander strength: AT+1, MV+1 Goto Q10
Impenetrable defense: D+1 Goto Q11
Power to annihilate enemy: A+1 Goto Q12
Q8: What image would you like to hold when confronting a person of darkness?
A vile enemy: Magic: Turn Undead, MP+4 Goto Q13
A being to worship: Item: Devil Axe Goto Q14
Difficult to kill: Item: Mirage Robe, MP+2 Goto Q15
Q9: What would you consider your role of life in this world?
To protect those you love: Magic: Protection1, MP+4 Goto Q13
To strengthen myself: AT+2, DF+1 Goto Q14
To pursue my dreams: Magic: Attack1, MP+4 Goto Q15
Q10: An allied unit is under siege, but your unit is in a perilous situation
as well. What command would you issue?
Order a retreat: Item: Speedboots, EX+7 Goto Q14
Call for reinforcements: Item: Large Shield, Magic: Protection1 Goto Q15
Help the allies in trouble: Item: Cross, Magic: Heal1 Goto Q16
Q11: What would you wish for in life?
Knowledge: Magic: Thunder, MP+4 Goto Q15
Wealth: P+300, Item: Large Shield Goto Q16
Power and authority: Item: Wand Goto Q17
Q12: If you gained great powers, what would you use them for?
To protect the people: Item: Amulet Goto Q15
To rule over all: AT+1, DF+2 Goto Q16
To promote justice: Unit: Priest, AT+1 Goto Q17
Q13: What do you think love is?
Something shared: Magic: Charm, MP+1 Goto Q18
Something received: Item: War Hammer Goto Q18
Something that strengthens: AT+1 Goto Q18
Q14: If you could change the world, what would you wish for the people to
have?
Love, hope, and courage: AT+1 Goto Q18
Freedom and liberty: MP+2 Goto Q18
Harmony and peace: DF+1 Goto Q18
Q15: What ability must a person have to rule a country?
Charisma: Magic: Charm, MP+1 Goto Q18
Leadership: Magic: Quick, MP+1 Goto Q18
Initiative: A+1 Goto Q18
Q16: Of the following choices, which do you think is most important
in becoming a hero?
Virtue and (of) determination: MDF+10 Goto Q18
Strong Leadership: D+1 Goto Q18
Courage: A+1 Goto Q18
Q17: Hmm, you are a boy aren't you!?
No, a romanticist...: Magic: Heal1 Goto Q18
No, a burning spirit...: AT+1 Goto Q18
No, a man of steel...: DF+1 Goto Q18
Q18: At the beginning of a battle, what do you need the most?
Knowledge and tactics: Magic: Heal1, MP+3, A+1 Goto Q19
Cool judgment: DF+1, MP+2, D+1 Goto Q19
Exceptional battle skills: AT+1, DF+1, A+1, D+1 Goto Q19
Q19: What is your idea of an invincible army?
Small numbers, good skills: Troop-1, A+1, D+1 Goto Q20
Weak but large numbers: Magic: Attack1, Troop+1, MP+2 Goto Q20
Commander is strongest: AT+2, DF+1 Goto Q20
Q20: What is a cause you think is worth dying for?
For glory and honor: AT+2 End
To defend my country: Magic: Attack1, MP+1 End
To protect those I love: Magic: Protection1, DF+1 End
Busqué en Internet a ver si ya está dicho, pero lo más parecido que hallé fue esto
https://gamefaqs.gamespot.com/boards/588277-der-langrisser/44095653
Lo estoy haciendo en Excel pero parece interminable ¿algun método mejor? Gracias.
Código
D+1 Goto Q2 D+1, Class: Warlock, Magic: Magic Arrow, A=1, D=1 Goto Q5 D+1, Class: Warlock, Magic: Magic Arrow, A=1, D=1, Magic: Force Heal1 Goto Q8 D+1, Class: Warlock, Magic: Magic Arrow, A=1, D=1, Magic: Force Heal1, Magic: Turn Undead, MP+4 Goto Q13 D+1, Class: Warlock, Magic: Magic Arrow, A=1, D=1, Magic: Force Heal1, Item: Devil Axe Goto Q14 D+1, Class: Warlock, Magic: Magic Arrow, A=1, D=1, Magic: Force Heal1, Item: Mirage Robe, MP+2 Goto Q15 D+1, Class: Warlock, Magic: Magic Arrow, A=1, D=1, Magic: Thunder Goto Q9 D+1, Class: Warlock, Magic: Magic Arrow, A=1, D=1, Magic: Thunder, Magic: Protection1, MP+4 Goto Q13 D+1, Class: Warlock, Magic: Magic Arrow, A=1, D=1, Magic: Thunder, AT+2, DF+1 Goto Q14 D+1, Class: Warlock, Magic: Magic Arrow, A=1, D=1, Magic: Thunder, Magic: Attack1, MP+4 Goto Q15 D+1, Class: Warlock, Magic: Magic Arrow, A=1, D=1, AT+1 Goto Q10 D+1, Class: Warlock, Magic: Magic Arrow, A=1, D=1, AT+1, Item: Speedboots, EX+7 Goto Q14 D+1, Class: Warlock, Magic: Magic Arrow, A=1, D=1, AT+1, Item: Large Shield, Magic: Protection1 Goto Q15 D+1, Class: Warlock, Magic: Magic Arrow, A=1, D=1, AT+1, Item: Cross, Magic: Heal1 Goto Q16 D+1, Class: Bishop, Magic: Heal1, Troop-1, Unit: Priest, A=0, D=4 Goto Q5 D+1, Class: Bishop, Magic: Heal1, Troop-1, Unit: Priest, A=0, D=4, Magic: Force Heal1 Goto Q8 D+1, Class: Bishop, Magic: Heal1, Troop-1, Unit: Priest, A=0, D=4, Magic: Force Heal1, Magic: Turn Undead, MP+4 Goto Q13 D+1, Class: Bishop, Magic: Heal1, Troop-1, Unit: Priest, A=0, D=4, Magic: Force Heal1, Item: Devil Axe Goto Q14 D+1, Class: Bishop, Magic: Heal1, Troop-1, Unit: Priest, A=0, D=4, Magic: Force Heal1, Item: Mirage Robe, MP+2 Goto Q15 D+1, Class: Bishop, Magic: Heal1, Troop-1, Unit: Priest, A=0, D=4, Magic: Thunder Goto Q9 D+1, Class: Bishop, Magic: Heal1, Troop-1, Unit: Priest, A=0, D=4, Magic: Thunder, Magic: Protection1, MP+4 Goto Q13 D+1, Class: Bishop, Magic: Heal1, Troop-1, Unit: Priest, A=0, D=4, Magic: Thunder, AT+2, DF+1 Goto Q14 D+1, Class: Bishop, Magic: Heal1, Troop-1, Unit: Priest, A=0, D=4, Magic: Thunder, Magic: Attack1, MP+4 Goto Q15 D+1, Class: Bishop, Magic: Heal1, Troop-1, Unit: Priest, A=0, D=4, AT+1 Goto Q10 D+1, Class: Bishop, Magic: Heal1, Troop-1, Unit: Priest, A=0, D=4, AT+1, Item: Speedboots, EX+7 Goto Q14 D+1, Class: Bishop, Magic: Heal1, Troop-1, Unit: Priest, A=0, D=4, AT+1, Item: Large Shield, Magic: Protection1 Goto Q15 D+1, Class: Bishop, Magic: Heal1, Troop-1, Unit: Priest, A=0, D=4, AT+1, Item: Cross, Magic: Heal1 Goto Q16 D+2 Goto Q4 D+2, Class: Pirate, Troop+1, Unit: Merman, A=0, D=2 Goto Q7 D+2, Class: Pirate, Troop+1, Unit: Merman, A=0, D=2, AT+1, MV+1 Goto Q10 D+2, Class: Pirate, Troop+1, Unit: Merman, A=0, D=2, AT+1, MV+1, Item: Speedboots, EX+7 Goto Q14 D+2, Class: Pirate, Troop+1, Unit: Merman, A=0, D=2, AT+1, MV+1, Item: Large Shield, Magic: Protection1 Goto Q15 D+2, Class: Pirate, Troop+1, Unit: Merman, A=0, D=2, AT+1, MV+1, Item: Cross, Magic: Heal1 Goto Q16 D+2, Class: Pirate, Troop+1, Unit: Merman, A=0, D=2, D+1 Goto Q11 D+2, Class: Pirate, Troop+1, Unit: Merman, A=0, D=2, A+1 Goto Q12 D+2, Class: Knight, Troop+1, Unit: Trooper, A=2, D=0 Goto Q7 D+2, Class: Knight, Troop+1, Unit: Trooper, A=2, D=0, AT+1, MV+1 Goto Q10 D+2, Class: Knight, Troop+1, Unit: Trooper, A=2, D=0, AT+1, MV+1, Item: Speedboots, EX+7 Goto Q14 D+2, Class: Knight, Troop+1, Unit: Trooper, A=2, D=0, AT+1, MV+1, Item: Large Shield, Magic: Protection1 Goto Q15 D+2, Class: Knight, Troop+1, Unit: Trooper, A=2, D=0, AT+1, MV+1, Item: Cross, Magic: Heal1 Goto Q16 D+2, Class: Knight, Troop+1, Unit: Trooper, A=2, D=0, D+1 Goto Q11 D+2, Class: Knight, Troop+1, Unit: Trooper, A=2, D=0, A+1 Goto Q12 D+2, Class: HawkKnight, Troop+1, Unit: Harpy, A=1, D=1 Goto Q7 D+2, Class: HawkKnight, Troop+1, Unit: Harpy, A=1, D=1, AT+1, MV+1 Goto Q10 D+2, Class: HawkKnight, Troop+1, Unit: Harpy, A=1, D=1, AT+1, MV+1, Item: Speedboots, EX+7 Goto Q14 D+2, Class: HawkKnight, Troop+1, Unit: Harpy, A=1, D=1, AT+1, MV+1, Item: Large Shield, Magic: Protection1 Goto Q15 D+2, Class: HawkKnight, Troop+1, Unit: Harpy, A=1, D=1, AT+1, MV+1, Item: Cross, Magic: Heal1 Goto Q16 D+2, Class: HawkKnight, Troop+1, Unit: Harpy, A=1, D=1, D+1 Goto Q11 D+2, Class: HawkKnight, Troop+1, Unit: Harpy, A=1, D=1, A+1 Goto Q12 Goto Q3 Class: Gladiator, Unit: Bandit, A=1, D=2 Goto Q6 Class: Gladiator, Unit: Bandit, A=1, D=2, Troop+1, Unit: Trooper Goto Q9 Class: Gladiator, Unit: Bandit, A=1, D=2, Troop+1, Unit: Trooper, Magic: Protection1, MP+4 Goto Q13 Class: Gladiator, Unit: Bandit, A=1, D=2, Troop+1, Unit: Trooper, AT+2, DF+1 Goto Q14 Class: Gladiator, Unit: Bandit, A=1, D=2, Troop+1, Unit: Trooper, Magic: Attack1, MP+4 Goto Q15 Class: Gladiator, Unit: Bandit, A=1, D=2, D+1 Goto Q10 Class: Gladiator, Unit: Bandit, A=1, D=2, D+1, Item: Speedboots, EX+7 Goto Q14 Class: Gladiator, Unit: Bandit, A=1, D=2, D+1, Item: Large Shield, Magic: Protection1 Goto Q15 Class: Gladiator, Unit: Bandit, A=1, D=2, D+1, Item: Cross, Magic: Heal1 Goto Q16 Class: Gladiator, Unit: Bandit, A=1, D=2, D+1 Goto Q11 Class: Fighter, Troop+1, A=1, D=3 Goto Q6 Class: Fighter, Troop+1, A=1, D=3, Troop+1, Unit: Trooper Goto Q9 Class: Fighter, Troop+1, A=1, D=3, Troop+1, Unit: Trooper, Magic: Protection1, MP+4 Goto Q13 Class: Fighter, Troop+1, A=1, D=3, Troop+1, Unit: Trooper, AT+2, DF+1 Goto Q14 Class: Fighter, Troop+1, A=1, D=3, Troop+1, Unit: Trooper, Magic: Attack1, MP+4 Goto Q15 Class: Fighter, Troop+1, A=1, D=3, D+1 Goto Q10 Class: Fighter, Troop+1, A=1, D=3, D+1, Item: Speedboots, EX+7 Goto Q14 Class: Fighter, Troop+1, A=1, D=3, D+1, Item: Large Shield, Magic: Protection1 Goto Q15 Class: Fighter, Troop+1, A=1, D=3, D+1, Item: Cross, Magic: Heal1 Goto Q16 Class: Fighter, Troop+1, A=1, D=3, D+1 Goto Q11 Goto Q4 Esto es lo mismo que haber elegido C desde el inicio pero no se tendría el A+1 A+1 Goto Q4 A+1, Class: Pirate, Troop+1, Unit: Merman, A=0, D=2 Goto Q7 A+1, Class: Pirate, Troop+1, Unit: Merman, A=0, D=2, AT+1, MV+1 Goto Q10 A+1, Class: Pirate, Troop+1, Unit: Merman, A=0, D=2, AT+1, MV+1, Item: Speedboots, EX+7 Goto Q14 A+1, Class: Pirate, Troop+1, Unit: Merman, A=0, D=2, AT+1, MV+1, Item: Large Shield, Magic: Protection1 Goto Q15 A+1, Class: Pirate, Troop+1, Unit: Merman, A=0, D=2, AT+1, MV+1, Item: Cross, Magic: Heal1 Goto Q16 A+1, Class: Pirate, Troop+1, Unit: Merman, A=0, D=2, D+1 Goto Q11 A+1, Class: Pirate, Troop+1, Unit: Merman, A=0, D=2, A+1 Goto Q12 A+1, Class: Knight, Troop+1, Unit: Trooper, A=2, D=0 Goto Q7 A+1, Class: Knight, Troop+1, Unit: Trooper, A=2, D=0, AT+1, MV+1 Goto Q10 A+1, Class: Knight, Troop+1, Unit: Trooper, A=2, D=0, AT+1, MV+1, Item: Speedboots, EX+7 Goto Q14 A+1, Class: Knight, Troop+1, Unit: Trooper, A=2, D=0, AT+1, MV+1, Item: Large Shield, Magic: Protection1 Goto Q15 A+1, Class: Knight, Troop+1, Unit: Trooper, A=2, D=0, AT+1, MV+1, Item: Cross, Magic: Heal1 Goto Q16 A+1, Class: Knight, Troop+1, Unit: Trooper, A=2, D=0, D+1 Goto Q11 A+1, Class: Knight, Troop+1, Unit: Trooper, A=2, D=0, A+1 Goto Q12 A+1, Class: HawkKnight, Troop+1, Unit: Harpy, A=1, D=1 Goto Q7 A+1, HawkKnight, Troop+1, Unit: Harpy, A=1, D=1, AT+1, MV+1 Goto Q10 A+1, HawkKnight, Troop+1, Unit: Harpy, A=1, D=1, AT+1, MV+1, Item: Speedboots, EX+7 Goto Q14 A+1, HawkKnight, Troop+1, Unit: Harpy, A=1, D=1, AT+1, MV+1, Item: Large Shield, Magic: Protection1 Goto Q15 A+1, HawkKnight, Troop+1, Unit: Harpy, A=1, D=1, AT+1, MV+1, Item: Cross, Magic: Heal1 Goto Q16 A+1, HawkKnight, Troop+1, Unit: Harpy, A=1, D=1, D+1 Goto Q11 A+1, HawkKnight, Troop+1, Unit: Harpy, A=1, D=1, A+1 Goto Q12