hola necesito ayuda con el montaje de mi server, ya hice todo ya tengo los mapas la dbc todo solo cuando corro el logonserver me corre bien pero al poner el arcemu-world me sale este error con el optional.conf
No se a que se deba, el archivo no esta modificado, sera que tengo que modificarlo? esto es lo que tiene el archivo que tengo.
/**********************************************************************
* ArcEmu Optional Features Configuration File
* Last edited: 7/18/09
*
* Configure ArcEmu's Optional Features below
**********************************************************************/
/***************************************************************************************************
* Optional Settings
*
* Starting Level
* This controls at which level characters are created. Range is from 1-80.
* Default: 1
*
* Level Cap
* This controls the level that stats will be generated up to internally.
* Beyond this level players can still see a higher level visually but their stats won't
* increase beyond this point.
* Default: 80
*
* Generated Level, Level Cap
* This variable controls the level at which stats will generate up to. Generally the formulas go
* crazy after level 80 so this way you can keep the high visual but stats at a reasonable value.
* Default: 80
*
* Allow Burning Crusade Races (Draenei & Bloodelves)
* This will override account settings, so you can disable TBC from your server without having to mess with accounts.
* Default: 1
*
* AdditionalFun
* it's verbose (and probably does not even work)
* Default: 0 (disabled)
*
* Unstuck
* Allows players to type /unstuck in game
* Default: 0 (disabled)
*
* UnstuckCooldown
* Default: 60 (0 = No cooldown, otherwise time in seconds)
*
* UnstuckToBind (Hearthstone coordinates)
* Teleport players to their hearth spot?
* Default: 1 (0 = No, 1 = Yes)
*
* MaxProfessions
* The maximum number of professions a player can have at a time.
* Default: 2
*
****************************************************************************************************/
<Optional StartingLevel="1"
LevelCap="80"
GenLevelCap="80"
AllowTBC="1"
AntiMasterLootNinja="0"
AdditionalFun="0"
DKStartingTalents="0"
Unstuck="0"
UnstuckCooldown="60"
UnstuckToBind="0"
MaxProfessions="2">
/***********************************************************************************************************
* Interfaction Options
*
* InterfactionChat
* This directive controls whether horde and alliance players can talk to each other.
* Default: 0 (disabled)
*
* InterfactionGroup
* This directive controls whether horde and alliance players are able to build a group together.
* Default: 0 (disabled)
*
* InterfactionGuild
* This directive controls whether horde and alliance players are able to build crossfaction guilds
* Default: 0 (disabled)
*
* InterfactionTrade
* This directive controls whether horde and alliance players can trade with each other.
* Default: 0 (disabled)
*
* InterfactionFriends
* If this is enabled players can add other players from the opposite faction to their friends list
* Default: 0 (disabled)
*
* InterfactionMisc
* This directive controls whether horde and alliance players are able to use different functions
* on players of the opposite faction. This includes e.g. using the /who command.
* Default: 0 (disabled)
*
* CrossOverCharacters
* If this is enabled players are able to create both, horde and alliance characters on a PVP realm.
* Default: 0 (disabled)
*
***********************************************************************************************************/
<Interfaction InterfactionChat="0"
InterfactionGroup="0"
InterfactionGuild="0"
InterfactionTrade="0"
InterfactionFriends="0"
InterfactionMisc="0"
CrossOverCharacters="0">
/***********************************************************************************************************
* Color Configuration
*
* AnnTagColor
* This controls which color the [] tag in front of announces has.
* Default: 2 (Light Blue)
*
* AnnGMTagColor
* This controls the color of the GM/Admin tag in announces. Only enabled if GMAdminTag is set to 1.
* Default: 1 (Light red)
*
* AnnNameColor
* This controls the color of the gamemaster's name in announces.
* Default: 4 (Green)
*
* AnnMsgColor
* This controls the color of message in announces.
* Default: 6 (Gold)
*
*
* You can choose one of the colors below.
* LightRed = 1
* LightBlue = 2
* Blue = 3
* Green = 4
* Red = 5
* Gold = 6
* Grey = 7
* White = 8
* Magenta = 9
* Yellow = 10
***********************************************************************************************************/
<Color AnnTagColor = "2"
AnnGMTagColor = "1"
AnnNameColor = "4"
AnnMsgColor = "6">
/***********************************************************************************************************
* Extra Scripts Configuration
*
* Instant80
* Enables Instant80 mode.
*
* PvPToken
* This directive enables item rewards when there is a PvP Kill and players are level 70
*
* PvPTokenID
* If PvPToken is enabled, specify the item ID of your custom Token ID, or any other item
*
* L70etc
* Enables L70etc Band Gossip script.
*
***********************************************************************************************************/
<Extra Instant80="0"
PvPToken="0"
PvPTokenID="13905"
PvPKillAnnounce="0"
Portals="0"
L80etc="0"
WeddingNPC="0">
/***********************************************************************************************************
* GameMaster Configuration
*
* ListOnlyActiveGMs
* List only gamemasters with enabled GMFlag to players without any permissions.
* Default: 0
*
* HidePermissions
* Hides permission flags from players without any permissions.
* Default:0
*
*
***********************************************************************************************************/
<GameMaster ListOnlyActiveGMs = "0"
HidePermissions = "0">
/***********************************************************************************************************
* Common Schedule Configuration (func from commonschedulethread.cpp p2wow's core)
*
* AutoBroadCast (MultiLanguages supported)
* Enable/Disable new broadcast system.(cebernic: blizzlike )
* Default: 0(Disable) 1(Enable)
*
* BroadCastInterval
* Contents sending on interval by second
* Default:(Min:10 Max:1440)
*
* BroadCastTriggerPercentCap
* Setup the cap of chance in condition with contents sending in each BroadCastInterval's value
* Notice: OP can setup any of message's priority, this could be adjustment in field `percent` of table `worldbroadcast`
* Default:99 (min:1 max:99, 99 only displaying message on priority 100 set.)
* i.e : If set 50 ,it means all of messages 100% selected(but may not displayed) by higher than '50' priority with each broadcastinterval.
* The total selected messages(>51 priority) chosen at random with send to all players.
*
* BroadCastOrderMode [0*1]
* 0:RandomMode * By Triggering & Conditions
* 1:SerialMode * [ignored both *>field `percent` from table `worldbroadcast` & TriggerPercentCap parameters.]
* Default:0
*
***********************************************************************************************************/
<CommonSchedule AutoBroadCast = "1"
BroadCastInterval = "10"
BroadCastTriggerPercentCap = "2"
BroadCastOrderMode = "0">
/***********************************************************************************************************
*Extra Class Configurations
* DeathKnightPreReq
* Enable/Disable requirement to have a level 55 character on your account before allowing creation
* Of a Death Knight hero class.
* 1 = Require level 55
* 0 = Nothing required!
*
* DeathKnightLimit
* Enable/Disable limit to have a more than one Death Knight Hero Class per realm.
* 1 = Enabled (Only one Death Knight per realm)
* 0 = Disabled (You can create a 10 DK per realm)
*
***********************************************************************************************************/
<ClassOptions DeathKnightPreReq = "1"
DeathKnightLimit = "1" >
/***********************************************************************************************************
* GoldSettings Configuration
*
* EnableGoldCap
* Enable/Disable Maximum Gold.
* Default: 0(Disable) 1(Enable)
*
* StartingGold
* On Creating a character they will start with this amount in Gold
* Default: 0
*
* MaximumGold
* Maximum amount of Gold a character can hold
* Default: 214748 (214k gold)
* Note: Client Max is 214748 Gold (2^31, signed int32)
*
***********************************************************************************************************/
<GoldSettings EnableGoldCap = "1"
StartingGold = "0"
MaximumGold = "214748">
Agradeceria su ayuda saludos, por cierto buen post