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Autor Tema: Ayuda Call Of Duty World At War (Patch.ff)  (Leído 8,164 veces)
FreakyChicken

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Ayuda Call Of Duty World At War (Patch.ff)
« en: 13 Mayo 2012, 02:03 am »

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 1330 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Waited 226 msec for asset '$default' of type 'material'.
Waited 8 msec for asset '$additive' of type 'material'.
Waited 131 msec for asset 'light_corona' of type 'material'.
Waited 2 msec for asset 'clear_alpha' of type 'material'.
Waited 43 msec for asset 'depthprepass' of type 'material'.
Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 8 msec for asset 'shadowcookieblur' of type 'material'.
Waited 735 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'shadowoverlay' of type 'material'.
Waited 15 msec for asset 'stencilshadow' of type 'material'.
Waited 475 msec for asset 'cinematic' of type 'material'.
Error: Waited 770 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'ui'
used 39.49 MB memory in DB alloc

------- sound system initialization -------
Error initializing direct sound instance! -2005401480
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0)…
"mis_01" = "0".
"mis_difficulty" = "000000000000000000000000000000000000000…
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: Coral-HP
PC IP: 192.168.1.68
end $init 11547 ms
--- Common Initialization Complete ---
Waited 4131 msec for asset 'loadscreen_mak' of type 'material'.
Waited 296 msec for asset 'loadscreen_pel1' of type 'material'.
WARNING: Could not find zone 'C:\Program Files (x86)\Activision\Call of Duty - World at
War\zone\spanish\localized_common.ff'
Loading fastfile 'common'
used 41.52 MB memory in DB alloc


ERROR: Could not find zone 'C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\spanish\patch.ff'

en si el error es el patch.ff
tengo windows 7 y ya reinstale el juego 2 veces :/
pero que puedo hacer?


« Última modificación: 13 Mayo 2012, 02:09 am por FreakyChicken » En línea

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