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Tema destacado: Arreglado, de nuevo, el registro del warzone (wargame) de EHN


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1  Media / Juegos y Consolas / Re: |SOLUCIONADO|error| Call of duty 5 World at War en: 27 Diciembre 2008, 00:22 am
Por favor necesito ayuda para iniciar el juego..

Antes q nada en la intalacion instales e punkbuster y el directx

el error al darle doble click es este:

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'ui'
used 39.49 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 358 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Reducing texture detail based on total system memory of 511 MB to improve load times.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Waiting for $init to finish.  There may be assets missing from code_post_gfx.


Error during initialization:
Unhandled exception caught


Com_TouchMemory: 0 msec. Using sum: 0

desde ya muchas gracias, la verdad si alguien me puede o recomendar q hacer serias d gran ayuda..

por favor no tengo ni idea lo q dice el error y como manejarlo... no instale ningun parche ni nda..

GRACIAS
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