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Media / Juegos y Consolas / Re: [Tutorial] Crear un servidor para WoW compatible con la versión 2.4.3 [Tutorial]
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en: 2 Septiembre 2008, 21:21 pm
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hola
cada ves que inicios logon y world me sale
esto en world it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
The key combination <Ctrl-C> will safely shut down the server at any time.
16:19 S Rnd: Initialized Random Number Generators. 16:19 D ThreadPool: Startup, launched 5 threads. 16:19 D ThreadPool: Thread 3820 entered the free pool. 16:19 D ThreadPool: Thread 3140 entered the free pool. 16:19 D ThreadPool: Thread 2112 entered the free pool. 16:19 D ThreadPool: Thread 3244 entered the free pool. 16:19 D ThreadPool: Thread 3824 entered the free pool. 16:19 N Config: Loading Config Files...
16:19 S Config: >> configs/arcemu-world.conf 16:19 S Config: >> configs/arcemu-optional.conf 16:19 S Config: >> configs/arcemu-realms.conf 16:19 N MySQLDatabase: Connecting to `localhost`, database `world`... 16:19 D ThreadPool: Thread 3820 left the thread pool. 16:19 D ThreadPool: Thread 3820 is now executing task at 0x025292F0. 16:19 D ThreadPool: Thread 3140 left the thread pool. 16:19 D ThreadPool: Thread 3140 is now executing task at 0x025284A8. 16:19 N MySQLDatabase: Connecting to `localhost`, database `character`... 16:19 D ThreadPool: Thread 2112 left the thread pool. 16:19 D ThreadPool: Thread 2112 is now executing task at 0x02529468. 16:19 D ThreadPool: Thread 3244 left the thread pool. 16:19 D ThreadPool: Thread 3244 is now executing task at 0x02529688.
Announce colors initialized.
16:19 N World: Loading DBC files... 16:19 N DBC: Loading DBC/ItemSet.dbc. 16:19 N DBC: Loading DBC/Lock.dbc. 16:19 N DBC: Loading DBC/EmotesText.dbc. 16:19 N DBC: Loading DBC/SkillLineAbility.dbc. 16:19 N DBC: Loading DBC/SpellItemEnchantment.dbc. 16:19 N DBC: Loading DBC/GemProperties.dbc. 16:19 N DBC: Loading DBC/SkillLine.dbc. 16:19 N DBC: Loading DBC/Spell.dbc. 16:19 N DBC: Loading DBC/ItemExtendedCost.dbc. 16:19 N DBC: Loading DBC/Talent.dbc. 16:19 N DBC: Loading DBC/TalentTab.dbc. 16:19 N DBC: Loading DBC/SpellCastTimes.dbc. 16:19 N DBC: Loading DBC/SpellRadius.dbc. 16:19 N DBC: Loading DBC/SpellRange.dbc. 16:19 N DBC: Loading DBC/SpellDuration.dbc. 16:19 N DBC: Loading DBC/ItemRandomProperties.dbc. 16:19 N DBC: Loading DBC/AreaTable.dbc. 16:19 N DBC: Loading DBC/FactionTemplate.dbc. 16:19 N DBC: Loading DBC/Faction.dbc. 16:19 N DBC: Loading DBC/TaxiNodes.dbc. 16:19 N DBC: Loading DBC/TaxiPath.dbc. 16:19 N DBC: Loading DBC/TaxiPathNode.dbc. 16:19 N DBC: Loading DBC/CreatureSpellData.dbc. 16:19 N DBC: Loading DBC/CreatureFamily.dbc. 16:19 N DBC: Loading DBC/ChrRaces.dbc. 16:19 N DBC: Loading DBC/ChrClasses.dbc. 16:19 N DBC: Loading DBC/Map.dbc. 16:19 N DBC: Loading DBC/AuctionHouse.dbc. 16:19 N DBC: Loading DBC/ItemRandomSuffix.dbc. 16:19 N DBC: Loading DBC/gtCombatRatings.dbc. 16:19 N DBC: Loading DBC/ChatChannels.dbc. 16:19 N DBC: Loading DBC/DurabilityQuality.dbc. 16:19 N DBC: Loading DBC/DurabilityCosts.dbc. 16:19 N DBC: Loading DBC/BankBagSlotPrices.dbc. 16:19 N DBC: Loading DBC/StableSlotPrices.dbc. 16:19 N DBC: Loading DBC/gtChanceToMeleeCrit.dbc. 16:19 N DBC: Loading DBC/gtChanceToMeleeCritBase.dbc. 16:19 N DBC: Loading DBC/gtChanceToSpellCrit.dbc. 16:19 N DBC: Loading DBC/gtChanceToSpellCritBase.dbc. 16:19 N DBC: Loading DBC/gtRegenMPPerSpt.dbc. 16:19 N DBC: Loading DBC/gtOCTRegenMP.dbc. 16:19 N DBC: Loading DBC/gtRegenHPPerSpt.dbc. 16:19 N DBC: Loading DBC/gtOCTRegenHP.dbc. 16:19 N DBC: Loading DBC/AreaTrigger.dbc.
16:19 N World: Beginning parallel server startup with 2 threads.
Sql query failed due to [table 'world.creature_names' doesn't exist], Query: [SE LECT * FROM creature_names] Sql query failed due to [table 'world.gameobject_names' doesn't exist], Query: [ SELECT * FROM gameobject_names] Sql query failed due to [table 'world.items' doesn't exist], Query: [SELECT MAX( entry) FROM items] Sql query failed due to [table 'world.items' doesn't exist], Query: [SELECT * FR OM items] Sql query failed due to [table 'world.areatriggers' doesn't exist], Query: [SELE CT * FROM areatriggers] Sql query failed due to [table 'world.creature_proto' doesn't exist], Query: [SE LECT * FROM creature_proto] Sql query failed due to [table 'world.quests' doesn't exist], Query: [SELECT * F ROM quests] Sql query failed due to [table 'world.itempages' doesn't exist], Query: [SELECT * FROM itempages] Sql query failed due to [table 'world.teleport_coords' doesn't exist], Query: [S ELECT * FROM teleport_coords] Sql query failed due to [table 'world.graveyards' doesn't exist], Query: [SELECT * FROM graveyards] Sql query failed due to [table 'world.fishing' doesn't exist], Query: [SELECT * FROM fishing] Sql query failed due to [table 'world.npc_text' doesn't exist], Query: [SELECT * FROM npc_text] Sql query failed due to [table 'world.worldmap_info' doesn't exist], Query: [SEL ECT MAX(entry) FROM worldmap_info] Sql query failed due to [table 'world.worldmap_info' doesn't exist], Query: [SEL ECT * FROM worldmap_info] Sql query failed due to [table 'world.zoneguards' doesn't exist], Query: [SELECT * FROM zoneguards] Sql query failed due to [table 'world.unit_display_sizes' doesn't exist], Query: [SELECT * FROM unit_display_sizes] 16:19 N ObjectMgr: 0 players loaded. 16:19 N ObjectMgr: 0 guilds loaded. Sql query failed due to [table 'world.playercreateinfo' doesn't exist], Query: [ SELECT * FROM playercreateinfo] Sql query failed due to [table 'world.totemspells' doesn't exist], Query: [SELEC T * FROM totemspells] 16:19 N ObjectMgrSql query failed due to [table 'world.trainer_defs' doesn't exi st], Query: [SELECT * FROM trainer_defs] Sql query failed due to [table 'world.spell_disable' doesn't exist], Query: [SEL ECT * FROM spell_disable] : 6711 spell skills loaded. 16:19 N ObjectMgr: 0 disabled spells. Sql query failed due to [table 'world.creature_timed_emotes' doesn't exist], Que ry: [SELECT * FROM creature_timed_emotes order by `rowid` asc] Sql query failed due to [table 'world.creature_waypoints' doesn't exist], Query: [SELECT * FROM creature_waypoints] Sql query failed due to [table 'world.instance_bosses' doesn't exist], Query: [S ELECT `mapid`, `spawnid`, `trash`, `trash_respawn_override` FROM `instance_bosse s`] Sql query failed due to [table 'world.spelloverride' doesn't exist], Query: [SEL ECT DISTINCT overrideId FROM spelloverride] Sql query failed due to [table 'world.vendors' doesn't exist], Query: [SELECT * FROM vendors] 16:19 N ObjectMgr: 0 vendors loaded. Sql query failed due to [table 'world.ai_threattospellid' doesn't exist], Query: [SELECT * FROM ai_threattospellid] Sql query failed due to [table 'world.spellfixes' doesn't exist], Query: [SELECT * FROM spellfixes] Sql query failed due to [table 'world.spell_proc' doesn't exist], Query: [SELECT * FROM spell_proc] Sql query failed due to [table 'world.spell_effects_override' doesn't exist], Qu ery: [SELECT * FROM spell_effects_override] Sql query failed due to [table 'world.petdefaultspells' doesn't exist], Query: [ SELECT * FROM petdefaultspells] Sql query failed due to [table 'world.clientaddons' doesn't exist], Query: [SELE CT * FROM clientaddons] Query failed: SELECT * FROM clientaddons Sql query failed due to [table 'world.creature_spawns' doesn't exist], Query: [S ELECT MAX(id) FROM creature_spawns] Sql query failed due to [table 'world.gameobject_spawns' doesn't exist], Query: [SELECT MAX(id) FROM gameobject_spawns] 16:19 N ObjectMgrSql query failed due to [table 'world.reputation_creature_onkil l' doesn't exist], Query: [SELECT * FROM reputation_creature_onkill] : HighGuid(CORPSE) = 0 16:19 N ObjectMgr: 0 reputation modifiers on reputation_creature_onkill. Sql query failed due to [table 'world.reputation_faction_onkill' doesn't exist], Query: [SELECT * FROM reputation_faction_onkill] 16:19 N ObjectMgr: 0 reputation modifiers on reputation_faction_onkill. 16:19 N ObjectMgr: HighGuid(PLAYER) = 0 16:19 N ObjectMgr:Sql query failed due to [table 'world.reputation_instance_onki ll' doesn't exist], Query: [SELECT * FROM reputation_instance_onkill] Sql query failed due to [table 'world.npc_monstersay' doesn't exist], Query: [SE LECT * FROM npc_monstersay] HighGuid(GAMEOBJ) = 0 16:19 N ObjectMgr: HighGuid(UNIT) = 0 16:19 N ObjectMgr: HighGuid(ITEM) = 0 16:19 N ObjectMgr: HighGuid(CONTAINER) = 0 16:19 N ObjectMgr: HighGuid(GROUP) = 0 16:19 N ObjectMgr: HighGuid(CHARTER) = 0 16:19 N ObjectMgr: HighGuid(GUILD) = 0 16:19 N ObjectMgr: HighGuid(TICKET) = 0 16:19 N ObjectMgr: 0 groups loaded. Sql query failed due to [table 'world.ai_agents' doesn't exist], Query: [SELECT * FROM ai_agents] Sql query failed due to [table 'world.itempetfood' doesn't exist], Query: [SELEC T * FROM itempetfood ORDER BY entry] Sql query failed due to [table 'world.weather' doesn't exist], Query: [SELECT zo neId,high_chance,high_type,med_chance,med_type,low_chance,low_type FROM weather]
Sql query failed due to [table 'world.professiondiscoveries' doesn't exist], Que ry: [SELECT * from professiondiscoveries] Sql query failed due to [table 'world.creature_quest_starter' doesn't exist], Qu ery: [SELECT * FROM creature_quest_starter] Sql query failed due to [table 'world.creature_quest_finisher' doesn't exist], Q uery: [SELECT * FROM creature_quest_finisher] Sql query failed due to [table 'world.gameobject_quest_starter' doesn't exist], Query: [SELECT * FROM gameobject_quest_starter] Sql query failed due to [table 'world.gameobject_quest_finisher' doesn't exist], Query: [SELECT * FROM gameobject_quest_finisher] Sql query failed due to [table 'world.gameobject_quest_item_binding' doesn't exi st], Query: [SELECT * FROM gameobject_quest_item_binding] Sql query failed due to [table 'world.gameobject_quest_pickup_binding' doesn't e xist], Query: [SELECT * FROM gameobject_quest_pickup_binding] Sql query failed due to [table 'world.npc_gossip_textid' doesn't exist], Query: [SELECT * FROM npc_gossip_textid] 16:19 N ObjectMgr: 0 NPC Gossip TextIds loaded. Sql query failed due to [table 'world.item_quest_association' doesn't exist], Qu ery: [SELECT * FROM item_quest_association] Sql query failed due to [table 'world.creature_names_localized' doesn't exist], Query: [SELECT DISTINCT language_code FROM creature_names_localized] Sql query failed due to [table 'world.gameobject_names_localized' doesn't exist] , Query: [SELECT DISTINCT language_code FROM gameobject_names_localized] Sql query failed due to [table 'world.items_localized' doesn't exist], Query: [S ELECT DISTINCT language_code FROM items_localized] Sql query failed due to [table 'world.quests_localized' doesn't exist], Query: [ SELECT DISTINCT language_code FROM quests_localized] Sql query failed due to [table 'world.npc_text_localized' doesn't exist], Query: [SELECT DISTINCT language_code FROM npc_text_localized] Sql query failed due to [table 'world.itempages_localized' doesn't exist], Query : [SELECT DISTINCT language_code FROM itempages_localized] Sql query failed due to [table 'world.command_overrides' doesn't exist], Query: [SELECT * FROM command_overrides] 16:19 N WordFilter: Loading... Sql query failed due to [table 'world.wordfilter_character_names' doesn't exist] , Query: [SELECT * FROM wordfilter_character_names] Sql query failed due to [table 'world.wordfilter_chat' doesn't exist], Query: [S ELECT * FROM wordfilter_chat] 16:19 N WordFilter: Done.
16:19 N World: Database loaded in 24281ms.
Sql query failed due to [table 'world.creature_formations' doesn't exist], Query : [SELECT * FROM creature_formations] Sql query failed due to [table 'world.creature_spawns' doesn't exist], Query: [S ELECT DISTINCT Map FROM creature_spawns] 16:19 N InstanceMgr: Deleting Expired Instances... 16:19 N InstanceMgr: Loading 0 saved instances.
16:19 N World: Object size: 368 bytes 16:19 N World: Unit size: 4744 bytes 16:19 N World: Creature size: 6040 bytes 16:19 N World: Player size: 99320 bytes 16:19 N World: GameObject size: 608 bytes 16:19 N World: Processing 28315 spells... Sql query failed due to [table 'world.spell_coef_override' doesn't exist], Query : [SELECT * FROM spell_coef_override] 16:19 N World: Starting Transport System... 16:19 N ObjectMgr: Loading Transports... Sql query failed due to [table 'world.transport_data' doesn't exist], Query: [SE LECT * FROM transport_data] 16:19 N World: Starting Auction System... 16:19 N AuctionMgr: Loading Auction Houses... Sql query failed due to [table 'world.auctionhouse' doesn't exist], Query: [SELE CT DISTINCT `group` FROM auctionhouse] Sql query failed due to [table 'world.auctionhouse' doesn't exist], Query: [SELE CT creature_entry, `group` FROM auctionhouse] 16:19 N World: Backgrounding loot loading... 16:19 N BattlegroundManager: Starting... 16:19 N DayWatcherThread: Started. 16:19 N Network: Starting subsystem... IOCP: Spawning 1 worker threads. 16:19 N Server: Loading External Script Libraries...
Sql query failed due to [table 'world.item_randomprop_groups' doesn't exist], Qu ery: [SELECT * FROM item_randomprop_groups] Sql query failed due to [table 'world.item_randomsuffix_groups' doesn't exist], Query: [SELECT * FROM item_randomsuffix_groups] Sql query failed due to [table 'world.creatureloot' doesn't exist], Query: [SELE CT * FROM creatureloot ORDER BY entryid ASC] Sql query failed due to [table 'world.objectloot' doesn't exist], Query: [SELECT * FROM objectloot ORDER BY entryid ASC] Sql query failed due to [table 'world.skinningloot' doesn't exist], Query: [SELE CT * FROM skinningloot ORDER BY entryid ASC] Sql query failed due to [table 'world.fishingloot' doesn't exist], Query: [SELEC T * FROM fishingloot ORDER BY entryid ASC] Sql query failed due to [table 'world.itemloot' doesn't exist], Query: [SELECT * FROM itemloot ORDER BY entryid ASC] Sql query failed due to [table 'world.prospectingloot' doesn't exist], Query: [S ELECT * FROM prospectingloot ORDER BY entryid ASC] Sql query failed due to [table 'world.disenchantingloot' doesn't exist], Query: [SELECT * FROM disenchantingloot ORDER BY entryid ASC] Sql query failed due to [table 'world.pickpocketingloot' doesn't exist], Query: [SELECT * FROM pickpocketingloot ORDER BY entryid ASC] GossipScripts.dll : 0x05370000 : v0.706 : loaded. InstanceScripts.dll : 0x053B0000 : v0.706 : loaded. LUAScripting.dll : 0x053F0000 : v0.706 : delayed load. ServerStatusPlugin.dll : 0x05490000 : v0.706 : loaded. SpellHandlers.dll : 0x05530000 : v0.706 : loaded.
16:19 N Server: Loaded 5 external libraries.
16:19 N Server: Loading optional scripting engines... 16:19 N Server: Done loading script engines... 16:19 N Server: Ready for connections. Startup time: 32125ms
16:19 N RemoteConsole: Starting... 16:19 N LogonCommClient: Loading forced permission strings... 16:19 N LogonCommClient: Attempting to connect to logon server... 16:19 N LogonCommClient: Connecting to logonserver on `127.0.0.1:8093`... 16:19 N LogonCommClient: Connection failed. Will try again in 10 seconds. 16:19 N LogonCommClient: Connecting to logonserver on `127.0.0.1:8093`... 16:19 N LogonCommClient: Connection failed. Will try again in 10 seconds.
y en logon
ArcEmu TRUNK r706/Release-Win32 (X86) :: Logon Server ==============================================================================
The key combination <Ctrl-C> will safely shut down the server at any time.
16:20 N System: Initializing Random Number Generators... 16:20 N Config: Loading Config Files... 16:20 N ThreadMgr: Starting... 16:20 D ThreadPool: Startup, launched 5 threads. 16:20 D ThreadPool: Thread 2608 entered the free pool. 16:20 D ThreadPool: Thread 2488 entered the free pool. 16:20 D ThreadPool: Thread 2804 entered the free pool. 16:20 D ThreadPool: Thread 660 entered the free pool. 16:20 D ThreadPool: Thread 3240 entered the free pool. 16:20 N MySQLDatabase: Connecting to `localhost `, database `logon `... 16:20 E MySQLDatabase: Connection failed due to: `Unknown MySQL server host 'loc alhost ' (11001)`
estoy ya harto de probar y probar si alguien seria tan amable de pasarme sus confing se lo agradeceria mucho
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Media / Juegos y Consolas / Re: [Tutorial] Crear un servidor para WoW compatible con la versión 2.4.3 [Tutorial]
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en: 1 Septiembre 2008, 22:35 pm
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Ariath nesesito que mires mis confings de nuevo las cambie de nuevo y en logon y world me sale un error world ArcEmu TRUNK r706/Release-Win32-X86 :: World Server Copyright (C) 2008 ArcEmu. http://www.arcemu.org/This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. The key combination <Ctrl-C> will safely shut down the server at any time. 17:34 S Rnd: Initialized Random Number Generators. 17:34 D ThreadPool: Startup, launched 5 threads. 17:34 D ThreadPool: Thread 1356 entered the free pool. 17:34 D ThreadPool: Thread 5308 entered the free pool. 17:34 D ThreadPool: Thread 2824 entered the free pool. 17:34 D ThreadPool: Thread 4452 entered the free pool. 17:34 D ThreadPool: Thread 4856 entered the free pool. 17:34 N Config: Loading Config Files... 17:34 S Config: >> configs/arcemu-world.conf 17:34 S Config: >> configs/arcemu-optional.conf 17:34 S Config: >> configs/arcemu-realms.conf 17:34 N MySQLDatabase: Connecting to `host`, database `database`... 17:34 E MySQLDatabase: Connection failed due to: `Unknown MySQL server host 'hos t' (11001)` 17:34 E sql: Main database initialization failed. Exiting. logon ArcEmu TRUNK r706/Release-Win32 (X86) :: Logon Server ============================================================================== The key combination <Ctrl-C> will safely shut down the server at any time. 17:34 N System: Initializing Random Number Generators... 17:34 N Config: Loading Config Files... IP: ***MUST could not be parsed. Ignoring IP: BE could not be parsed. Ignoring IP: COMPLETED*** could not be parsed. Ignoring IP: ***MUST could not be parsed. Ignoring IP: BE could not be parsed. Ignoring IP: COMPLETED*** could not be parsed. Ignoring 17:34 N ThreadMgr: Starting... 17:34 D ThreadPool: Startup, launched 5 threads. 17:34 D ThreadPool: Thread 912 entered the free pool. 17:34 D ThreadPool: Thread 4844 entered the free pool. 17:34 D ThreadPool: Thread 4180 entered the free pool. 17:34 D ThreadPool: Thread 4428 entered the free pool. 17:34 D ThreadPool: Thread 4816 entered the free pool. 17:34 N MySQLDatabase: Connecting to `host`, database `dbname`... 17:34 E MySQLDatabase: Connection failed due to: `Unknown MySQL server host 'hos t' (11001)` son casi iguales si descubres el problema asmelo saber
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Media / Juegos y Consolas / Re: [Tutorial] Crear un servidor para WoW compatible con la versión 2.4.3 [Tutorial]
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en: 1 Septiembre 2008, 18:52 pm
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NO LO ENCUENTRO PERO ME PARECE QUE ES EN EL CONFING DE WORLD TE LA PASO
####################################################################### # ArcEmu Configuration File # Last Update: $Id: arcemu-world.conf 336 by Dameon $ #######################################################################
/******************************************************************************** * How to use this config file: * * Config files are in a block->variable->setting format. * * A < signifies the opening of a block, the block name is expected after that. * * After the block name, a space and then the settings sperated by = / ' '. * * * * e.g. * * <block setting="0" someval = "1"> * * * * Comments can be in C format, e.g. /* some stuff */, with a // at the start * * of the line, or in shell format (#). * ********************************************************************************/
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Database Section # # Database.Host - The hostname that the database is located on # Database.Username - The username used for the mysql connection # Database.Password - The password used for the mysql connection # Database.Name - The database name # Database.Port - Port that MySQL listens on. Usually 3306. # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not) # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<WorldDatabase Hostname = "host" Username = "username" Password = "passwd" Name = "database" Port = "3306" Type = "1"> <CharacterDatabase Hostname = "host" Username = "username" Password = "passwd" Name = "database" Port = "3306" Type = "1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Listen Config # # Host # This is the address that the server will listen on. # To listen on all addresses, set it to 0.0.0.0 # Default: 127.0.0.1 (localhost) # # WorldServerPort # This is the port that the world server listens on. # It has to be the same as what is specified in the # realms table in the LogonDatabase. # Default: 8129 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Listen Host = "0.0.0.0" WorldServerPort = "8129">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Log Level Setup # # Console Logging Level # This directive controls how much output the server will # display in it's console. Set to 0 for none, or -1 to disable. # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug # Default: 3 # # World server packet logging feature # If this directive is turned on, a file called `world.log` # will be created in the server's directory and all packets # sent and received by clients will be dumped here in bfg # format. # Default: 0 # # DisableCrashdumpReport # Disables crashdump reports, else if the build has debugging enabled, # arcemu-world will call ./arcemu-crashreport every time it starts, so # if there is a core, a crashdump will automatically be reported # to the tracker at sf.net # Needs gdb and curl # Linux only # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Server Settings # # PlayerLimit # This directive controls the amount of sessions that will be # accepted by the server before it starts to add people to # the server queue. # Default: 100 # # Motd # This message will be displayed by the server in the chat # box every time any user logs on. Colors can be used in the # standard WoW format. # Default: "No MOTD specified # # Send Stats On Join # This directive controls whether the server will send the online player # count to a cilent when it enters the world. # # Breathing Setup # If the breathing code is causing problems or you want to run a fun server, you can disable # water checks by enabling this directive. # Default: 1 # # Seperate Channels Control # This directive controls whether horde and alliance chats will be seperated across channels. # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other # across channels. # Default: 0 # # Compression Threshold # This directive controls the limit when update packets will be compressed using deflate. # For lower-bandwidth servers use a lower value at the cost of cpu time. # Default: 1000 # # Queue Update Rate # This directive controls how many milliseconds (ms) between the updates # that the queued players receieve telling them their position in the queue. # Default: 5000 (5 seconds). # # Kick AFK Players # Time in milliseconds (ms) that a player will be kicked after they go afk. # Default: 0 (disabled) # # Connection Timeout # This directive specifies the amount of seconds that the client will be disconnected # after if no ping packet is sent. It is advised to leave it at the default. # Default: 180 # # Realm Type # This is the realm type that will be used by the server to handle world pvp. # Default: 0 (pve)(RPPVE) # Other values: 1(pvp)(RPPVP) # # AdjustPriority # Set the server to high process priority? # Default: 0 # # RequireAllSignatures # This directive controls whether the full 10 signatures will be required in order # to turn in a petition. Smaller servers would be better off having it turned off. # Default: off # # ShowGMInWhoList # This directive controls whether GM's will be shown in player's who lists or not. # Default: on # # MapUnloadTime # This directive controls whether to unload map cells after an idle period of <x> seconds. # Use on smaller servers or servers that are memory-limited. The server without cell unloading # can use over 1.2GB memory with all creatures loaded. # Default: 0 # # LimitedNames # This directive forces all character names to be a-z and A-Z compliant. # Default: 1 # # UseAccountData # This directive determines whether the account_data table is used to save custom client data. # May cause buggy behaviour. # Default: 0 # # AllowPlayerCommands # This directive, if enabled can allow players to use commands with a '0' command group. # Default: 0 # # EnableLFGJoin # If this is enabled, you can join the LFG channel without using the LFG tool. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Server PlayerLimit = "100" Motd = "No MOTD specified." SendStatsOnJoin = "1" EnableBreathing = "1" SeperateChatChannels = "0" CompressionThreshold = "1000" QueueUpdateInterval = "5000" KickAFKPlayers = "0" ConnectionTimeout = "180" RealmType = "1" AdjustPriority = "0" RequireAllSignatures = "0" ShowGMInWhoList = "1" MapUnloadTime="0" LimitedNames="1" UseAccountData="0" AllowPlayerCommands="0" EnableLFGJoin="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Announce Configuration # # Tag # Configure what is shown in front of your announces in the [] brackets. # Default: Staff (would give [Staff]) # # GMAdminTag # Configure whether the <GM> or <Admin> tag is shown in announces. # Default: 0 (disabled) # # NameinAnnounce # If this is enabled the name of the person who makes an announcement will be shown in front of the msg. # Default: 1 (enabled) # # NameinWAnnounce # If this is enabled the name of the person who makes an wide-screen announcement will be shown in front # of the message. # Default: 1 (enabled) # # ShowInConsole # This controls whether announces are shown in the arcemu-world console or not. # This does not apply for the team-internal GM announce. # Default: 1 (enabled) # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Announce Tag = "Staff" GMAdminTag = "0" NameinAnnounce = "1" NameinWAnnounce = "1" ShowInConsole = "1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Power regeneration multiplier setup # # These directives set up the multiplier in which regen values will be # multiplied by every 2 seconds. # Powers: # Power1 = Mana, Power2 = Rage, Power3 = Energy # # Reputation: # Kill = Rep gained on kill, Quest = rep gained from quests # # Honor: # Honor = multiplier used to calculate honor per-kill. # # PvP: # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000) # # XP: # The xp that a player receives from killing a creature will be multiplied # by this value in order to get his xp gain. # # RestXP: # Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar) # Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster, # F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8). # Note that resting in a resting area (Zzz) goes 4 times faster. # Default: 1 (bubble every 8 hrs) # # Drop(Color): # These values will be multiplied by the drop percentages of the items for creatures # to determine which items to drop. All default to 1. # To allow you better control of drops, separate multipliers have been created for items # of each quality group. # # DropMoney: # This value will be multiplied by any gold looted and pickpocketed # # Save: # Value in milliseconds (ms) that will be between player autosaves. # Default: 300000 (5 minutes) # # SkillChance: # The chance that you have to level up a skill in melee or a profession is multiplied # by this value. # Default: 1 # # SkillRate: # The amount of "levels" your skill goes up each time you gain a level is multiplied # by this value. # # ArenaMultiplier # Every week/day the arena points gained by a player will be multiplied by this value. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Rates Health="1" Power1="1" Power2="1" Power3="1" QuestReputation="1" KillReputation="1" Honor="1" PvPTimer="300000" Compression="1" XP="1" QuestXP="1" RestXP="1" DropGrey="1" DropWhite="1" DropGreen="1" DropBlue="1" DropPurple="1" DropOrange="1" DropArtifact="1" DropMoney="1" Save="300000" SkillChance="1" SkillRate="1" ArenaMultiplier2x="1" ArenaMultiplier3x="1" ArenaMultiplier5x="1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # GM Client Channel # # This should be set to 'gm_sync_channel' for the My_Master addon to work. # Default: gm_sync_channel # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<GMClient GmClientChannel = "gm_sync_channel">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Terrain & Collision Settings # # Set the path to the map_xx.bin files and whether unloading should be enabled # for the main world maps here. Unloading the main world maps when they go idle # can save a great amount of memory if the cells aren't being activated/idled # often. Instance/Non-main maps will not be unloaded ever. # # Default: # MapPath = "maps" # vMapPath = "vmaps" # UnloadMaps = 1 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Terrain MapPath = "maps" vMapPath = "vmaps" UnloadMaps = "1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Log Settings # # Cheaters: # This directive sets up the cheater logging file, if turned on any # cheat / packet exploit / speedhack attempts will be logged here. # # GMCommands: # These two directives set up the GM command logging fie. If turned on, # most gm commands will be logged for this file for abuse investigation, etc. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Log Cheaters="0" GMCommands="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Mail System Setup # # These directives control the limits and behaviour of the ingame mail system. # All options must have Mail prefixed before them. # # ReloadDelay # Controls the delay at which the database is "refreshed". Use it if you're # inserting mail from an external source, such as a web-based interface. # 0 turns it off. # Default: 0 # # DisablePostageCostsForGM # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this. # Default: 1 # # DisablePostageCosts # Disables postage costs for all players. # Default: 0 # # DisablePostageDelayItems # Disables the one hour wait time when sending mail with items attached. # Default: 1 # # DisableMessageExpiry # Turns off the 30 day / 3 day after read message expiry time. # WARNING: A mailbox still cannot show more than 50 items at once # (stupid limitation in client). # Default: 0 # # EnableInterfactionMail # Removes the faction limitation for sending mail messages. Applies to all players. # Default: 1 # # EnableInterfactionMailForGM # Removes the faction limitation for sending mail messages, but only applies # to GM's. EnableInterfactionMail overrides this. # Default: 1 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Mail ReloadDelay="0" DisablePostageCostsForGM="1" DisablePostageCosts="0" DisablePostageDelayItems="1" DisableMessageExpiry="0" EnableInterfactionMail="1" EnableInterfactionMailForGM="1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Status Dumper Config # # These directives set up the status dumper plugin. Filename is an # absolute or relative path to the server binary. Interval is the # time that the stats will be dumped to xml. # Default: stats.xml / 120000 (2 minutes) # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<StatDumper FileName = "stats.xml" Interval = "120000">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Startup Options # # Preloading # This directive controls whether the entire world will be spawned at server # startup or on demand. It is advised to leave it disabled unless you are a # developer doing testing. # Default: off # # Background Loot Loading # This directive controls whether loot will be loaded progressively during # startup or in the background in a seperate thread. Turning it on will # result in much faster startup times. # Default: on # # Multithreaded Startup # This controls whether the server will spawn multiple worker threads to # use for loading the database and starting the server. Turning it on # increases the speed at which it starts up for each additional cpu in your # computer. # Default: on # # Additional Table Binding # You can load static item/creature/etc data into the server using this directive. # This way throughout database updates your custom data can be preserved. # Format: "sourcetable destination table,sourcetable destinationtable" # Example: "myitems items,mynpcs creature_names" # Default: "" # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Startup Preloading = "0" BackgroundLootLoading = "1" EnableMultithreadedLoading = "1" LoadAdditionalTables="">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Flood Protection Setup # # Lines # This is the number of "messages" or lines that it will allow before stopping messages from # being sent. This counter is reset every "Seconds" seconds. # Default: 0 (disabled) # # Seconds # This is the number of seconds inbetween the Line counter being reset. # Default: 0 (disabled) # # SendMessage # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds." # message will be sent upon flood triggering. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # LogonServer Setup # # DisablePings # This directive controls whether pings will be sent to the logonserver to check # if the connection is still "alive". Expect problems if it is disabled. # Default: 0 # # RemotePassword # This directive controls the password used to authenticate with the logonserver. # It must be the same between the two configs. If it is not, your server will # not register. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<LogonServer DisablePings = "0" RemotePassword = "change_me_world">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AntiHack Setup # # Teleport # This directive controls anti-teleport hack checks will be enabled or not. # Default: 1 # # Speed # This directive controls anti-speed hack checks will be performed on player movement or not. # Default: 1 # # SpeedThreshold # This directive controls the threshold at which the speedhack detection will trip. # It's (characters' move time of distance - real move time of distance) # Default: -600.0 # # FallDamage # This directive controls anti-fall damage hack checks will be performed on player movement or not. # Default: 1 # # Flying # This directive controls whether flight hacks will be performed on players or not. # Default: 1 # # FlightThreshold # This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks. # Default: 10 # # DisableOnGM # This directive controls hack checks will be disabled for GM's or not. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<AntiHack Teleport="1" Speed="1" FallDamage="1" Flight="1" FlightThreshold="10" DisableOnGM="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Period Setup # # These are the periods that the server will wait before doing periodic duties. At the moment only # arena point calculation and honor point calculation are used here. # # Default: # Arena: weekly # Honor: daily # (blizzlike values) # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Periods HonorUpdate="daily" ArenaUpdate="weekly" DailyUpdate="daily">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Channels Setup # # These directives control some of the aspects in the channel system. # # BannedChannels # If you would like to ban users from creating or joining a channel specify them here in a ';' # seperated list. # Default: "" # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Channels BannedChannels="">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # VoiceChat Setup # # These directives control some of the aspects in the voice chat system. # # Enabled # If you want to enable the voice chat system, this must be set to 1. # Default: "0" # # ServerIP # This is the IP of the voice chat server. # Default: "127.0.0.1" # # ServerPort # This is the TCP port of the voice chat server. # Default: "3727" # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<VoiceChat Enabled="0" ServerIP="127.0.0.1" ServerPort="3727">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Remote Console Setup # # These directives control the remote administration console. # # Enabled # If you want to enable the remote administration console, set this. # Default: 0 # # Host # This is the interface the RA server listens on. # Default: "0.0.0.0" # # Port # This is the TCP port the RA server listens on. Connect to it with a regular telnet client. # Default: 8092 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<RemoteConsole Enabled="0" Host="0.0.0.0" Port="8092">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Scripting Engine Setup # # ArcEmu can support multiple script backends via the means of loading .dll files for them. # This section in the config can enable/disable those backends. # # LUA # If you would like to enable the LUA scripting backend, enable this. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<ScriptBackends LUA="0" AS="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Movement Setup # # NOTE: For any of these directives to function, movement compression has to be compiled into # the server. # # FlushInterval # This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent. # If you have a high threshold, keeping this at 1-2 seconds will work better. # Default: 1000 (one second) # # CompressionRate # This is the deflate compression rate. Higher will use more cpu, but smaller packets. # Range: 1-9 (or 0 is disable) # Default: 1 # # CompressionThreshold # This is the distance that will be used to determine if an object needs to be sent compressed or # normal. It is advised to keep it at least 30 units. This value is used for players. # Default: 30.0 # # CompressionThresholdCreatures # This is the distance that will be used to determine if an object needs to be sent compressed or # normal. This value is used for creatures, so it can be a lot lower. # Default: 10.0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Movement FlushInterval="1000" CompressRate="1" CompressThreshold="30.0" CompressThresholdCreatres="10.0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Localization Setup # # LocaleBindings # This is a list of locale names and the other locale you want to associate with them. # For example, to make the European client always use the french language, "enGB=frFR" # # Must be terminated by a space. # # Default: "" # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Localization LocaleBindings="">
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Media / Juegos y Consolas / Re: [Tutorial] Crear un servidor para WoW compatible con la versión 2.4.3 [Tutorial]
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en: 1 Septiembre 2008, 16:26 pm
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algo nuevo lo volvi a configutar y me sale esto ArcEmu TRUNK r706/Release-Win32-X86 :: World Server Copyright (C) 2008 ArcEmu. http://www.arcemu.org/This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. The key combination <Ctrl-C> will safely shut down the server at any time. 11:26 S Rnd: Initialized Random Number Generators. 11:26 D ThreadPool: Thread 2860 entered the free pool. 11:26 D ThreadPool: Startup, launched 5 threads. 11:26 N Config: Loading Config Files... 11:26 D ThreadPool: Thread 5212 entered the free pool. 11:26 D ThreadPool: Thread 4008 entered the free pool. 11:26 D ThreadPool: Thread 5984 entered the free pool. 11:26 D ThreadPool: Thread 3200 entered the free pool. 11:26 S Config: >> configs/arcemu-world.conf 11:26 S Config: >> configs/arcemu-optional.conf 11:26 S Config: >> configs/arcemu-realms.conf 11:26 N MySQLDatabase: Connecting to `host`, database `database`... 11:26 E MySQLDatabase: Connection failed due to: `Unknown MySQL server host 'hos t' (11001)` 11:26 E sql: Main database initialization failed. Exiting.
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