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Mostrar Mensajes
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Páginas: 1 [2]
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11
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Foros Generales / Dudas Generales / Plasmar el valor de un programa en otro
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en: 8 Junio 2015, 13:54 pm
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Osea tengo un programa con un cuadro que muestra un numero y y un boton para aumentar , si abro el cheat engine encuentro el valor y lo cambio. Lo que quiero hacer es plasmar el valor de otro programa y que muestre en el cuadro por ejemplo el valor de la velocidad de un juego de carreras , encuentro el valor de velocidad que es 32 en cheat engine CARRERA.EXE_00A0800=32 pero no puedo abrir otro proceso en cheat engine yo quiero plasmar en PROGRAMA.EXE_barra=CARRERA.EXE_00A0800=32
pd:todo es codigo inventado para ilustrar
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12
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Programación / Programación General / como conectar 2 programas
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en: 6 Junio 2015, 01:37 am
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supongamos que tengo 2 juegos ejecutandose en ventanas diferentes osea procesos diferentes , uno es de pelea y otro de carreras. tengo los valores de la vida de los luchadores y la velocidad del auto y quiero que la velocidad con la que va el auto sea la cantidad de vida de el luchador.
osea que el valor hexadecimal donde se almacena la velocidad del auto tambien sea de la vida del otro programa(el juego de pelea ). es decir que se plasme ese valor de velocidad donde se almacena la vida del luchador.
osea si en el juego del auto desaselero en el de pelea la vida de mi jugador se decrementoa y si acelero aumenta.
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13
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Seguridad Informática / Análisis y Diseño de Malware / Es posible hacer esto?
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en: 25 Marzo 2015, 01:12 am
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Los virus solo se ejecutan por archivos con extension .exe? o pueden ejecutarse dentro de un mp3 o jpg o otra extension.
Por que cuando uno camufla un keylogger dentro de una imagen por ej. la imagen tiene la extension exe y es muy facil que la victima se dee cuenta,pero si cambiamos la extension de la imagen con el virus a jpg o png se ejecutara la imagen pero el virus lo hara o no?
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14
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Programación / Programación C/C++ / Alguien me explica este codigo
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en: 3 Marzo 2015, 01:59 am
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no entiendo mucho en ensamblador es un codigo de c/c++ es de un emulador de sega llamado gens que emula el procesador 68k este es star_68k.h /* ** Starscream 680x0 emulation library ** Copyright 1997, 1998, 1999 Neill Corlett ** ** Refer to STARDOC.TXT for terms of use, API reference, and directions on ** how to compile. */
#ifndef __STARCPU_H__ #define __STARCPU_H__
#ifdef __cplusplus extern "C" { #endif
/* Remember to byte-swap these regions. (read STARDOC.TXT for details) */ struct STARSCREAM_PROGRAMREGION { unsigned lowaddr; unsigned highaddr; unsigned offset; };
struct STARSCREAM_DATAREGION { unsigned lowaddr; unsigned highaddr; void *memorycall; void *userdata; };
/* Memory structures for 16-bit data path */ #define STARSCREAM_CONTEXTINFO_MEM16 \ struct STARSCREAM_PROGRAMREGION *fetch; \ struct STARSCREAM_DATAREGION *readbyte; \ struct STARSCREAM_DATAREGION *readword; \ struct STARSCREAM_DATAREGION *writebyte; \ struct STARSCREAM_DATAREGION *writeword; \ struct STARSCREAM_PROGRAMREGION *s_fetch; \ struct STARSCREAM_DATAREGION *s_readbyte; \ struct STARSCREAM_DATAREGION *s_readword; \ struct STARSCREAM_DATAREGION *s_writebyte; \ struct STARSCREAM_DATAREGION *s_writeword; \ struct STARSCREAM_PROGRAMREGION *u_fetch; \ struct STARSCREAM_DATAREGION *u_readbyte; \ struct STARSCREAM_DATAREGION *u_readword; \ struct STARSCREAM_DATAREGION *u_writebyte; \ struct STARSCREAM_DATAREGION *u_writeword; \
/* Memory structures for 16-bit data path with function code support */ #define STARSCREAM_CONTEXTINFO_MEM16FC \ unsigned (*f_readbyte) (unsigned f, unsigned a); \ unsigned (*f_readword) (unsigned f, unsigned a); \ unsigned (*f_writebyte)(unsigned f, unsigned a); \ unsigned (*f_writeword)(unsigned f, unsigned a); \
/* Memory structures for 32-bit sizable data path */ #define STARSCREAM_CONTEXTINFO_MEM32 \ struct STARSCREAM_PROGRAMREGION *fetch; \ struct STARSCREAM_DATAREGION *readbus; \ struct STARSCREAM_DATAREGION *writebus; \ struct STARSCREAM_PROGRAMREGION *s_fetch; \ struct STARSCREAM_DATAREGION *s_readbus; \ struct STARSCREAM_DATAREGION *s_writebus; \ struct STARSCREAM_PROGRAMREGION *u_fetch; \ struct STARSCREAM_DATAREGION *u_readbus; \ struct STARSCREAM_DATAREGION *u_writebus; \ unsigned (*f_readbus) (unsigned f, unsigned a); \ unsigned (*f_writebus)(unsigned f, unsigned a); \
/* Common context info for all 680x0 types */ #define STARSCREAM_CONTEXTINFO_COMMON \ void (*resethandler)(void); \ unsigned dreg[8]; \ unsigned areg[8]; \ unsigned asp; \ unsigned pc; \ unsigned odometer; \ unsigned char interrupts[8]; \ unsigned short sr; \
/* 68000-specific context info */ #define STARSCREAM_CONTEXTINFO_68000SPECIFIC \ unsigned short contextfiller00; \
struct S68000CONTEXT { STARSCREAM_CONTEXTINFO_MEM16 STARSCREAM_CONTEXTINFO_COMMON STARSCREAM_CONTEXTINFO_68000SPECIFIC };
#define STARSCREAM_IDENTIFIERS(SNC,SN) \ \ extern struct SNC##CONTEXT SN##context; \ \ int SN##init (void); \ unsigned SN##reset (void); \ unsigned SN##exec (int n); \ int SN##interrupt (int level, int vector); \ void SN##flushInterrupts (void); \ int SN##GetContextSize (void); \ void SN##GetContext (void *context); \ void SN##SetContext (void *context); \ int SN##fetch (unsigned address); \ unsigned SN##readOdometer (void); \ unsigned SN##tripOdometer (void); \ unsigned SN##controlOdometer (int n); \ void SN##releaseTimeslice (void); \ void SN##releaseCycles (void); \ void SN##addCycles (int cycles); \ unsigned SN##readPC (void); \
STARSCREAM_IDENTIFIERS(S68000, main68k_) STARSCREAM_IDENTIFIERS(S68000, sub68k_)
#ifdef __cplusplus } #endif
#endif este es cpu_68k.h #include "star_68k.h"
#ifndef _CPU_68K_H #define _CPU_68K_H
extern struct S68000CONTEXT Context_68K; int M68K_Init(); int S68K_Init(); void M68K_Reset(int System_ID); void S68K_Reset(); void M68K_Reset_CPU(); void S68K_Reset_CPU(); void M68K_32X_Mode(); void M68K_Set_32X_Rom_Bank(); void M68K_Set_Prg_Ram(); void MS68K_Set_Word_Ram();
#endif este es cpu_g8k.c #include <stdio.h> #include <string.h> #include "port.h" #include "cpu_68k.h" #include "mem_m68k.h" #include "mem_s68k.h" #include "mem_sh2.h" #include "save.h" #include "ym2612.h" #include "misc.h" #include "gfx_cd.h"
#include "io.h" #include "cd_sys.h"
#define GENESIS 0 #define _32X 1 #define SEGACD 2
/*** global variables ***/
struct S68000CONTEXT Context_68K;
struct STARSCREAM_PROGRAMREGION M68K_Fetch[] = { {0x000000, 0x3FFFFF, (unsigned) 0x000000}, {0xFF0000, 0xFFFFFF, (unsigned) &Ram_68k[0] - 0xFF0000}, {0xF00000, 0xF0FFFF, (unsigned) &Ram_68k[0] - 0xF00000}, {0xEF0000, 0xEFFFFF, (unsigned) &Ram_68k[0] - 0xEF0000}, {-1, -1, (unsigned) NULL}, {-1, -1, (unsigned) NULL}, {-1, -1, (unsigned) NULL} };
struct STARSCREAM_DATAREGION M68K_Read_Byte[5] = { {0x000000, 0x3FFFFF, NULL, NULL}, {0xFF0000, 0xFFFFFF, NULL, &Ram_68k[0]}, {0x400000, 0xFEFFFF, (void *) M68K_RB, NULL}, {-1, -1, NULL, NULL} };
struct STARSCREAM_DATAREGION M68K_Read_Word[5] = { {0x000000, 0x3FFFFF, NULL, NULL}, {0xFF0000, 0xFFFFFF, NULL, &Ram_68k[0]}, {0x400000, 0xFEFFFF, (void *) M68K_RW, NULL}, {-1, -1, NULL, NULL} };
struct STARSCREAM_DATAREGION M68K_Write_Byte[] = { {0xFF0000, 0xFFFFFF, NULL, &Ram_68k[0]}, {0x000000, 0xFEFFFF, (void *) M68K_WB, NULL}, {-1, -1, NULL, NULL} };
struct STARSCREAM_DATAREGION M68K_Write_Word[] = { {0xFF0000, 0xFFFFFF, NULL, &Ram_68k[0]}, {0x000000, 0xFEFFFF, (void *) M68K_WW, NULL}, {-1, -1, NULL, NULL} };
struct STARSCREAM_PROGRAMREGION S68K_Fetch[] = { {0x000000, 0x07FFFF, (unsigned) &Ram_Prg[0]}, {-1, -1, (unsigned) NULL}, {-1, -1, (unsigned) NULL} };
struct STARSCREAM_DATAREGION S68K_Read_Byte[] = { {0x000000, 0x07FFFF, NULL, &Ram_Prg[0]}, {0x080000, 0xFFFFFF, (void *) S68K_RB, NULL}, {-1, -1, NULL, NULL} };
struct STARSCREAM_DATAREGION S68K_Read_Word[] = { {0x000000, 0x07FFFF, NULL, &Ram_Prg[0]}, {0x080000, 0xFFFFFF, (void *) S68K_RW, NULL}, {-1, -1, NULL, NULL} };
struct STARSCREAM_DATAREGION S68K_Write_Byte[] = { {0x000000, 0x07FFFF, NULL, &Ram_Prg[0]}, {0x080000, 0xFFFFFF, (void *) S68K_WB, NULL}, {-1, -1, NULL, NULL} };
struct STARSCREAM_DATAREGION S68K_Write_Word[] = { {0x000000, 0x07FFFF, NULL, &Ram_Prg[0]}, {0x080000, 0xFFFFFF, (void *) S68K_WW, NULL}, {-1, -1, NULL, NULL} };
void M68K_Reset_Handler () { // Init_Memory_M68K(GENESIS); }
void S68K_Reset_Handler () { // Init_Memory_M68K(SEGACD); }
/*** M68K_Init - initialise the main 68K ***/
int M68K_Init (void) { memset (&Context_68K, 0, sizeof (Context_68K));
Context_68K.s_fetch = Context_68K.u_fetch = Context_68K.fetch = M68K_Fetch; Context_68K.s_readbyte = Context_68K.u_readbyte = Context_68K.readbyte = M68K_Read_Byte; Context_68K.s_readword = Context_68K.u_readword = Context_68K.readword = M68K_Read_Word; Context_68K.s_writebyte = Context_68K.u_writebyte = Context_68K.writebyte = M68K_Write_Byte; Context_68K.s_writeword = Context_68K.u_writeword = Context_68K.writeword = M68K_Write_Word; Context_68K.resethandler = (void *) M68K_Reset_Handler;
main68k_SetContext (&Context_68K); main68k_init ();
return 1; }
/*** S68K_Init - initialise the sub 68K ***/
int S68K_Init (void) { memset (&Context_68K, 0, sizeof (Context_68K));
Context_68K.s_fetch = Context_68K.u_fetch = Context_68K.fetch = S68K_Fetch; Context_68K.s_readbyte = Context_68K.u_readbyte = Context_68K.readbyte = S68K_Read_Byte; Context_68K.s_readword = Context_68K.u_readword = Context_68K.readword = S68K_Read_Word; Context_68K.s_writebyte = Context_68K.u_writebyte = Context_68K.writebyte = S68K_Write_Byte; Context_68K.s_writeword = Context_68K.u_writeword = Context_68K.writeword = S68K_Write_Word; Context_68K.resethandler = (void *) S68K_Reset_Handler;
sub68k_SetContext (&Context_68K); sub68k_init ();
return 1; }
/*** M68K_Reset - general reset of the main 68K CPU ***/
void M68K_Reset (int System_ID) { memset (Ram_68k, 0, 64 * 1024);
M68K_Fetch[0].lowaddr = 0x000000; M68K_Fetch[0].highaddr = Rom_Size - 1; M68K_Fetch[0].offset = (unsigned) &Rom_Data[0] - 0x000000;
M68K_Fetch[1].lowaddr = 0xFF0000; M68K_Fetch[1].highaddr = 0xFFFFFF; M68K_Fetch[1].offset = (unsigned) &Ram_68k[0] - 0xFF0000;
if (System_ID == GENESIS) { M68K_Fetch[2].lowaddr = 0xF00000; M68K_Fetch[2].highaddr = 0xF0FFFF; M68K_Fetch[2].offset = (unsigned) &Ram_68k[0] - 0xF00000;
M68K_Fetch[3].lowaddr = 0xEF0000; M68K_Fetch[3].highaddr = 0xEFFFFF; M68K_Fetch[3].offset = (unsigned) &Ram_68k[0] - 0xEF0000;
M68K_Fetch[4].lowaddr = -1; M68K_Fetch[4].highaddr = -1; M68K_Fetch[4].offset = (unsigned) NULL;
} else if (System_ID == _32X) { Bank_SH2 = 0;
M68K_Fetch[2].lowaddr = 0xF00000; M68K_Fetch[2].highaddr = 0xF0FFFF; M68K_Fetch[2].offset = (unsigned) &Ram_68k[0] - 0xF00000;
M68K_Fetch[3].lowaddr = 0xEF0000; M68K_Fetch[3].highaddr = 0xEFFFFF; M68K_Fetch[3].offset = (unsigned) &Ram_68k[0] - 0xEF0000;
M68K_Fetch[4].lowaddr = -1; M68K_Fetch[4].highaddr = -1; M68K_Fetch[4].offset = (unsigned) NULL; } else if (System_ID == SEGACD) { Bank_M68K = 0;
MS68K_Set_Word_Ram ();
M68K_Fetch[3].lowaddr = 0x020000; M68K_Fetch[3].highaddr = 0x03FFFF; M68K_Set_Prg_Ram ();
M68K_Fetch[4].lowaddr = 0xF00000; M68K_Fetch[4].highaddr = 0xF0FFFF; M68K_Fetch[4].offset = (unsigned) &Ram_68k[0] - 0xF00000;
M68K_Fetch[5].lowaddr = 0xEF0000; M68K_Fetch[5].highaddr = 0xEFFFFF; M68K_Fetch[5].offset = (unsigned) &Ram_68k[0] - 0xEF0000;
M68K_Fetch[6].lowaddr = -1; M68K_Fetch[6].highaddr = -1; M68K_Fetch[6].offset = (unsigned) NULL; }
main68k_reset ();
Init_Memory_M68K (System_ID); }
/*** S68K_Reset - general reset of the sub 68K CPU ***/
void S68K_Reset (void) { memset (Ram_Prg, 0, 512 * 1024); memset (Ram_Word_2M, 0, 256 * 1024); memset (Ram_Word_1M, 0, 256 * 1024);
memset (COMM.Command, 0, 8 * 5); memset (COMM.Status, 0, 8 * 5);
LED_Status = S68K_State = S68K_Mem_WP = S68K_Mem_PM = Ram_Word_State = 0; COMM.Flag = Init_Timer_INT3 = Timer_INT3 = Int_Mask_S68K = 0; Font_COLOR = Font_BITS = 0;
MS68K_Set_Word_Ram ();
sub68k_reset (); }
/*** M68K_32X_Mode - modify 32x mode *** *** - Called only during 32X emulation - ***/
void M68K_32X_Mode () { // if (_32X_ADEN && !_32X_RV) // 32X ON if (_32X_ADEN) // 32X ON { if (!_32X_RV) // ROM MOVED { M68K_Fetch[0].lowaddr = 0x880000; M68K_Fetch[0].highaddr = 0x8FFFFF; M68K_Fetch[0].offset = (unsigned) &Rom_Data[0] - 0x880000;
M68K_Fetch[1].lowaddr = 0x900000; M68K_Fetch[1].highaddr = 0x9FFFFF; M68K_Set_32X_Rom_Bank ();
M68K_Fetch[2].lowaddr = 0xFF0000; M68K_Fetch[2].highaddr = 0xFFFFFF; M68K_Fetch[2].offset = (unsigned) &Ram_68k[0] - 0xFF0000;
M68K_Fetch[3].lowaddr = 0x00; M68K_Fetch[3].highaddr = 0xFF; M68K_Fetch[3].offset = (unsigned) &_32X_Genesis_Rom[0] - 0x000000;
M68K_Fetch[4].lowaddr = 0xEF0000; M68K_Fetch[4].highaddr = 0xEFFFFF; M68K_Fetch[4].offset = (unsigned) &Ram_68k[0] - 0xEF0000;
M68K_Fetch[5].lowaddr = 0xF00000; M68K_Fetch[5].highaddr = 0xF0FFFF; M68K_Fetch[5].offset = (unsigned) &Ram_68k[0] - 0xF00000;
M68K_Fetch[6].lowaddr = -1; M68K_Fetch[6].highaddr = -1; M68K_Fetch[6].offset = (unsigned) NULL;
M68K_Read_Byte_Table[0] = _32X_M68K_Read_Byte_Table[4 * 2]; M68K_Read_Word_Table[0] = _32X_M68K_Read_Word_Table[4 * 2]; } else // ROM NOT MOVED BUT BIOS PRESENT { M68K_Fetch[0].lowaddr = 0x000100; M68K_Fetch[0].highaddr = Rom_Size - 1; M68K_Fetch[0].offset = (unsigned) &Rom_Data[0] - 0x000000;
M68K_Fetch[1].lowaddr = 0xFF0000; M68K_Fetch[1].highaddr = 0xFFFFFF; M68K_Fetch[1].offset = (unsigned) &Ram_68k[0] - 0xFF0000;
M68K_Fetch[2].lowaddr = 0x00; M68K_Fetch[2].highaddr = 0xFF; M68K_Fetch[2].offset = (unsigned) &_32X_Genesis_Rom[0] - 0x000000;
M68K_Fetch[3].lowaddr = 0xF00000; M68K_Fetch[3].highaddr = 0xF0FFFF; M68K_Fetch[3].offset = (unsigned) &Ram_68k[0] - 0xF00000;
M68K_Fetch[4].lowaddr = 0xEF0000; M68K_Fetch[4].highaddr = 0xEFFFFF; M68K_Fetch[4].offset = (unsigned) &Ram_68k[0] - 0xEF0000;
M68K_Fetch[5].lowaddr = -1; M68K_Fetch[5].highaddr = -1; M68K_Fetch[5].offset = (unsigned) NULL;
M68K_Read_Byte_Table[0] = _32X_M68K_Read_Byte_Table[4 * 2 + 1]; M68K_Read_Word_Table[0] = _32X_M68K_Read_Word_Table[4 * 2 + 1]; } } else { M68K_Fetch[0].lowaddr = 0x000000; M68K_Fetch[0].highaddr = Rom_Size - 1; M68K_Fetch[0].offset = (unsigned) &Rom_Data[0] - 0x000000;
M68K_Fetch[1].lowaddr = 0xFF0000; M68K_Fetch[1].highaddr = 0xFFFFFF; M68K_Fetch[1].offset = (unsigned) &Ram_68k[0] - 0xFF0000;
M68K_Fetch[2].lowaddr = 0xF00000; M68K_Fetch[2].highaddr = 0xF0FFFF; M68K_Fetch[2].offset = (unsigned) &Ram_68k[0] - 0xF00000;
M68K_Fetch[3].lowaddr = 0xEF0000; M68K_Fetch[3].highaddr = 0xEFFFFF; M68K_Fetch[3].offset = (unsigned) &Ram_68k[0] - 0xEF0000;
M68K_Fetch[4].lowaddr = -1; M68K_Fetch[4].highaddr = -1; M68K_Fetch[4].offset = (unsigned) NULL;
M68K_Read_Byte_Table[0] = _32X_M68K_Read_Byte_Table[0]; M68K_Read_Word_Table[0] = _32X_M68K_Read_Word_Table[0]; } }
/*** M68K_Set_32X_Rom_Bank - modify 32x rom bank *** *** - Called only during 32X emulation - ***/
void M68K_Set_32X_Rom_Bank () { if (_32X_ADEN && !_32X_RV) { M68K_Fetch[1].offset = (unsigned) &Rom_Data[Bank_SH2 << 20] - 0x900000;
M68K_Read_Byte_Table[(9 * 2) + 0] = _32X_M68K_Read_Byte_Table[(Bank_SH2 << 1) + 0]; M68K_Read_Byte_Table[(9 * 2) + 1] = _32X_M68K_Read_Byte_Table[(Bank_SH2 << 1) + 1]; M68K_Read_Word_Table[(9 * 2) + 0] = _32X_M68K_Read_Word_Table[(Bank_SH2 << 1) + 0]; M68K_Read_Word_Table[(9 * 2) + 1] = _32X_M68K_Read_Word_Table[(Bank_SH2 << 1) + 1]; } else {
} }
/*** M68K_Set_Prg_Ram - modify bank Prg_Ram fetch *** *** - Called only during SEGA CD emulation - ***/
void M68K_Set_Prg_Ram () { M68K_Fetch[3].offset = (unsigned) &Ram_Prg[Bank_M68K] - 0x020000; }
/*** MS68K_Set_Word_Ram - modify bank Word_Ram fetch *** *** - Called only during SEGA CD emulation - ***/
void MS68K_Set_Word_Ram (void) { switch (Ram_Word_State) { case 0: // Mode 2M -> Assigned to Main CPU M68K_Fetch[2].lowaddr = 0x200000; M68K_Fetch[2].highaddr = 0x23FFFF; M68K_Fetch[2].offset = (unsigned) &Ram_Word_2M[0] - 0x200000;
// S68K_Fetch[1].lowaddr = -1; // S68K_Fetch[1].highaddr = -1; // S68K_Fetch[1].offset = (unsigned) NULL;
S68K_Fetch[1].lowaddr = 0x080000; // why not after all... S68K_Fetch[1].highaddr = 0x0BFFFF; S68K_Fetch[1].offset = (unsigned) &Ram_Word_2M[0] - 0x080000; break;
case 1: // Mode 2M -> Assigned to Sub CPU // M68K_Fetch[2].lowaddr = -1; // M68K_Fetch[2].highaddr = -1; // M68K_Fetch[2].offset = (unsigned) NULL;
M68K_Fetch[2].lowaddr = 0x200000; // why not after all... M68K_Fetch[2].highaddr = 0x23FFFF; M68K_Fetch[2].offset = (unsigned) &Ram_Word_2M[0] - 0x200000;
S68K_Fetch[1].lowaddr = 0x080000; S68K_Fetch[1].highaddr = 0x0BFFFF; S68K_Fetch[1].offset = (unsigned) &Ram_Word_2M[0] - 0x080000; break;
case 2: // Mode 1M -> Bank 0 to Main CPU M68K_Fetch[2].lowaddr = 0x200000; // Bank 0 M68K_Fetch[2].highaddr = 0x21FFFF; M68K_Fetch[2].offset = (unsigned) &Ram_Word_1M[0] - 0x200000;
S68K_Fetch[1].lowaddr = 0x0C0000; // Bank 1 S68K_Fetch[1].highaddr = 0x0DFFFF; S68K_Fetch[1].offset = (unsigned) &Ram_Word_1M[0x20000] - 0x0C0000; break;
case 3: // Mode 1M -> Bank 0 to Sub CPU M68K_Fetch[2].lowaddr = 0x200000; // Bank 1 M68K_Fetch[2].highaddr = 0x21FFFF; M68K_Fetch[2].offset = (unsigned) &Ram_Word_1M[0x20000] - 0x200000;
S68K_Fetch[1].lowaddr = 0x0C0000; // Bank 0 S68K_Fetch[1].highaddr = 0x0DFFFF; S68K_Fetch[1].offset = (unsigned) &Ram_Word_1M[0] - 0x0C0000; break; } }
/*** M68K_Reset_CPU - just reset the main 68K cpu ***/
void M68K_Reset_CPU () { main68k_reset (); }
/*** S68K_Reset_CPU - just reset the sub 68K cpu ***/
void S68K_Reset_CPU () { sub68k_reset (); }
void _M68K_Set_32X_Rom_Bank () __attribute__ ((alias ("M68K_Set_32X_Rom_Bank"))); void _M68K_Set_Prg_Ram () __attribute__ ((alias ("M68K_Set_Prg_Ram"))); void _M68K_32X_Mode () __attribute__ ((alias ("M68K_32X_Mode"))); void _MS68K_Set_Word_Ram (void) __attribute__ ((alias ("MS68K_Set_Word_Ram")));
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Seguridad Informática / Análisis y Diseño de Malware / duda sobre los virus y troyanos?
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en: 5 Febrero 2015, 02:12 am
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Los virus solo se ejecutan por archivos con extension .exe? o pueden ejecutarse dentro de un mp3 o jpg o otra extension.
Por que cuando uno camufla un keylogger dentro de una imagen por ej. la imagen tiene la extension exe y es muy facil que la victima se dee cuenta,pero si cambiamos la extension de la imagen con el virus a jpg o png se ejecutara la imagen pero el virus lo hara o no?
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18
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Programación / Ingeniería Inversa / Que es un algoritmo
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en: 27 Noviembre 2013, 19:17 pm
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yo tengo entendido que es un conjunto de reglas para resolver un problema ,diganme si estoy en lo correco no sacando de wikipedia con sus propias palabras.
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20
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Programación / Ingeniería Inversa / Como editar valores con cheat enguine
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en: 5 Noviembre 2013, 01:51 am
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cuando quiero editar un valor de un juego por ej las balas le pongo un balor alto para que no se me cabe rapido pero no sirve por que ese valor vuelve a su valor original. osea tengo 40 valas y le pongo 9999 pero no sirve por que ensegida se cambia a 40. A que se deve eso que un valor no se pueda modificar.
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