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Mostrar Temas
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Páginas: 1 2 3 [4] 5 6
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31
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Programación / PHP / [duda] campo formulario textarea?
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en: 2 Enero 2016, 16:04 pm
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Hola, mientras diseñaba una web me ha surgido esta duda y ya he buscado pero no logro resolverla quizas alguno aqui me pueda ayudar pasa lo siguiente, tengo este formulario. El problema es que cuando escribo la descripcion en el campo sinopsis (textarea) bien se guarda en la base de datos normal, pero cuando compio un texto y lo pego hay nose porque pero NO se guarda alguna idea? xD <?php $sqlCmd = "INSERT INTO XxxxXxX (titulo,fecha,genero,sinopsis) VALUES ('$titulo','$fecha','$genero','$sinopsis')"; if($sqlQry){ echo 'exito'; } else{ echo 'error'; } ?> <div id="formulario"> <form class="menu_video" method="post" action="#"> <label>Titulo</label> <input type="text" name="titulo" maxlength="35"> <label>Año (ej. 2015)</label> <input type="text" name="año" maxlength="4"> <label>Genero</label> <select name="genero"> <option>comedia <option>accion <option>terror </select> <label>Sinopsis</label> <textarea name="sinopsis" rows=3 cols=40 maxlength="350"> </textarea> <input type="submit" value="Guardar"> </form> </div>
Mod: Temas sobre PHP van al subforo de PHP.
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33
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Programación / Programación C/C++ / [duda] directorios vc++ en visual studio 2013
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en: 17 Diciembre 2015, 03:13 am
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hola, vengo quizas alguno me pueda ayudar, veran antes compilaba en visual studio 2008, pero la licencia caduco y no tenia archivos para instalar asi que decidi bajar la version (visual studio 2013) todo normal hasta el momento en que voy a compilar nose por que me salta este error LINK : fatal error LNK1104: no se puede abrir el archivo 'd3d8.lib'
ya verifique que este esa libreria pero no la reconoce yal tratar de agregar una ruta (directorio vc++) aparece el mensaje la opcion de edicion directorios vc++ esta desusada esta opcion esta ahora como hoja de propiedades etc.. la pregunta es que es una hoja de propiedades estoy bastante perdido si alguno me pudiera ayudar como se agrega eso ya busque en google y no encuentro nada, saludos
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34
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Programación / PHP / [duda] de novato :)
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en: 31 Octubre 2015, 02:13 am
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hola, a todos veran se que esto es de novatos, pero cuando se esta aprendiendo toca preguntar tengo una gran duda y ya he buscado y no encuentro mucha explicacion basicamente tengo esta llamada funciona normal al hacer click se dirige a esa web <a href="inc/chat.php">Chat</a> pero aqui es donde tengo la duda por que encuentro otra llamada asi, cual es la diferencia entre una forma y otra <a href="?s=chat">Inicio</a> lo que quiero es que cuando se de click hay no redirija sino que se muestre en la misma pagina, pls una pequeña explicacion saludos
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36
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Programación / Scripting / [ayuda] error en python
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en: 12 Octubre 2015, 05:43 am
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hola a tod@s, vengo a pedir su ayuda, he estado editando un juego pero se me ha presentado un error basicamente cuando oprimo la tecla de movimiento (W) y el boton derecho del maus (movimiento de camara) al tiempo, se cierra el juego y salta el siguiente error:1010 21:15:40900 :: SYSERR: File "game.py", line 1338, in OnKeyUp
1010 21:15:40901 :: SYSERR: TypeError 1010 21:15:40951 :: SYSERR: : 1010 21:15:40951 :: SYSERR: 'NoneType' object has no attribute '__getitem__' 1010 21:15:40953 :: SYSERR: si alguno fuera amable y me pudiera ayudar o explicandome por que pasa ese error para asi yo poder solucionarlo, saludosgame.py --------> la linea 1338 es esta "self.onClickKeyDict[key]()"######## Developed by Serex for Metin2 Rage ##########
import os import app import dbg import grp import item import background import chr import chrmgr import player import snd import chat import textTail import event
import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import localeInfo import constInfo import exchange import ime import constInfo2
import ui import uiAchievement import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget import uiTaskbar import uiteleport
# PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST
import mouseModule import consoleModule
import playerSettingModule import interfaceModule
import musicInfo import debugInfo import stringCommander
from _weakref import proxy
# TEXTTAIL_LIVINGTIME_CONTROL #if localeInfo.IsJAPAN(): # app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL
# SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = None
if localeInfo.IsEUROPE(): SCREENSHOT_CWDSAVE = TRUE
if localeInfo.IsCIBN10(): SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = "YT2W"
cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0
testAlignment = 0 BPisLodaded = 0 pet_gui_activado = 0
class GameWindow(ui.ScriptWindow): def __init__(self, stream): import uiauktionshaus self.AHhaus = uiauktionshaus.AuktonshausMain() ui.ScriptWindow.__init__(self, "GAME") self.SetWindowName("game") net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self) player.SetGameWindow(self)
self.quickSlotPageIndex = 0 self.lastPKModeSendedTime = 0 self.LastBoniSwitcherId = 0 self.pressNumber = None
self.guildWarQuestionDialog = None self.interface = None self.targetBoard = None self.console = None self.mapNameShower = None self.affectShower = None self.playerGauge = None self.petInventoryWnd = None self.boniSwitcherWnd = [] constInfo.BONI_SWITCHER_LOAD = FALSE self.itemShopWnd = None #import uiBoniSwitcher #for i in xrange(constInfo.SWITCHER_COUNT): #self.boniSwitcherWnd.append(uiBoniSwitcher.BoniSwitcherDialog(i)) #self.boniSwitcherWnd[i].SetChangeBonusSwitcherEvent(self.__BoniSwitcherShow) #self.boniSwitcherWnd[i].GAMESetBoniSwitcherCheckEvent(self.__BoniSwitcherCheckEvent)
self.stream=stream self.interface = interfaceModule.Interface() self.interface.MakeInterface() self.interface.SetOpenBoniSwitcherEvent(self.__BoniSwitcherShow) self.interface.wndTaskBar.SetMallShowEvent(self.__ItemShopShow) self.interface.ShowDefaultWindows()
self.curtain = uiPhaseCurtain.PhaseCurtain() self.curtain.speed = 0.03 self.curtain.Hide()
self.targetBoard = uiTarget.TargetBoard() self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) self.targetBoard.Hide()
self.console = consoleModule.ConsoleWindow() self.console.BindGameClass(self) self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200) self.console.Hide()
self.mapNameShower = uiMapNameShower.MapNameShower() self.affectShower = uiAffectShower.AffectShower()
self.playerGauge = uiPlayerGauge.PlayerGauge(self) self.playerGauge.Hide()
self.__SetQuickSlotMode()
self.__ServerCommand_Build() self.__ProcessPreservedServerCommand() self.teleport = uiteleport.TeleportWindow()
def __del__(self): player.SetGameWindow(0) net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self) ui.ScriptWindow.__del__(self)
def Open(self): app.SetFrameSkip(1)
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) #Menu self.Activare_Menu = ui.Button() self.Activare_Menu.SetPosition( (wndMgr.GetScreenWidth()-10) , (wndMgr.GetScreenHeight()/2-54) ) self.Activare_Menu.SetUpVisual("zeta/1_1.tga") self.Activare_Menu.SetOverVisual("zeta/1_2.tga") self.Activare_Menu.SetDownVisual("zeta/1_3.tga") self.Activare_Menu.SetEvent(ui.__mem_func__(self.__menubg)) self.Activare_Menu.Show()
self.Dezactivare_Menu = ui.Button() self.Dezactivare_Menu.SetPosition(wndMgr.GetScreenWidth()-60,wndMgr.GetScreenHeight()/2-54) self.Dezactivare_Menu.SetUpVisual("zeta/2_1.tga") self.Dezactivare_Menu.SetOverVisual("zeta/2_2.tga") self.Dezactivare_Menu.SetDownVisual("zeta/2_3.tga") self.Dezactivare_Menu.SetEvent(ui.__mem_func__(self.__menubg)) self.Dezactivare_Menu.Hide()
menu_bg = ui.AniImageBox() menu_bg.AppendImage("zeta/fundal.tga") self.menu_bg = menu_bg self.menu_bg.SetPosition(wndMgr.GetScreenWidth()-50,wndMgr.GetScreenHeight()/2-91) self.menu_bg.SetSize(50, 150) self.menu_bg.Hide()
self.Bonusuri = ui.Button() self.Bonusuri.SetParent(self.menu_bg) self.Bonusuri.SetPosition(9, 10) self.Bonusuri.SetUpVisual("zeta/1.tga") self.Bonusuri.SetOverVisual("zeta/2.tga") self.Bonusuri.SetDownVisual("zeta/1.tga") self.Bonusuri.SetEvent(ui.__mem_func__(self.__BonusPage)) self.Bonusuri.Show()
self.Switch = ui.Button() self.Switch.SetParent(self.menu_bg) self.Switch.SetPosition(9, 42) self.Switch.SetUpVisual("zeta/3.tga") self.Switch.SetOverVisual("zeta/4.tga") self.Switch.SetDownVisual("zeta/3.tga") self.Switch.SetEvent(ui.__mem_func__(self.__activare_bonus)) self.Switch.Show()
self.Depozit = ui.Button() self.Depozit.SetParent(self.menu_bg) self.Depozit.SetPosition(9, 74) self.Depozit.SetUpVisual("zeta/5.tga") self.Depozit.SetOverVisual("zeta/6.tga") self.Depozit.SetDownVisual("zeta/5.tga") self.Depozit.SetEvent(self.__activare_depozit) self.Depozit.Show()
self.AntiExp = ui.Button() self.AntiExp.SetParent(self.menu_bg) self.AntiExp.SetPosition(9, 106) self.AntiExp.SetUpVisual("zeta/7.tga") self.AntiExp.SetOverVisual("zeta/8.tga") self.AntiExp.SetDownVisual("zeta/7.tga") self.AntiExp.SetEvent(self.__activare_antiexp) self.AntiExp.Show()
self.Teleporter = ui.Button() self.Teleporter.SetParent(self.menu_bg) self.Teleporter.SetPosition(9, 138) self.Teleporter.SetUpVisual("zeta/9.tga") self.Teleporter.SetOverVisual("zeta/10.tga") self.Teleporter.SetDownVisual("zeta/9.tga") self.Teleporter.SetEvent(self.__activare_teleporter) self.Teleporter.Show() #Fin menu self.quickSlotPageIndex = 0 self.PickingCharacterIndex = -1 self.PickingItemIndex = -1 self.consoleEnable = FALSE self.isShowDebugInfo = FALSE self.ShowNameFlag = FALSE
self.enableXMasBoom = FALSE self.startTimeXMasBoom = 0.0 self.indexXMasBoom = 0
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE() constInfo.SET_DEFAULT_CHRNAME_COLOR() constInfo.SET_DEFAULT_FOG_LEVEL() constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE() constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS() constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE() # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
import event event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
if constInfo.PVPMODE_TEST_ENABLE: self.testPKMode = ui.TextLine() self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT) self.testPKMode.SetPosition(0, 15) self.testPKMode.SetWindowHorizontalAlignCenter() self.testPKMode.SetHorizontalAlignCenter() self.testPKMode.SetFeather() self.testPKMode.SetOutline() self.testPKMode.Show()
self.testAlignment = ui.TextLine() self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT) self.testAlignment.SetPosition(0, 35) self.testAlignment.SetWindowHorizontalAlignCenter() self.testAlignment.SetHorizontalAlignCenter() self.testAlignment.SetFeather() self.testAlignment.SetOutline() self.testAlignment.Show()
self.__BuildKeyDict() self.__BuildDebugInfo()
# PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder.Clear() # END_OF_PRIVATE_SHOP_PRICE_LIST
# UNKNOWN_UPDATE exchange.InitTrading() # END_OF_UNKNOWN_UPDATE
## Sound snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume()) snd.SetSoundVolume(systemSetting.GetSoundVolume())
netFieldMusicFileName = net.GetFieldMusicFileName() if netFieldMusicFileName: snd.FadeInMusic("BGM/" + netFieldMusicFileName) elif musicInfo.fieldMusic != "": snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
self.__SetQuickSlotMode() self.__SelectQuickPage(self.quickSlotPageIndex)
self.SetFocus() self.Show() app.ShowCursor()
net.SendEnterGamePacket()
# START_GAME_ERROR_EXIT try: self.StartGame() except: import exception exception.Abort("GameWindow.Open") # END_OF_START_GAME_ERROR_EXIT # NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱 # ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ] self.cubeInformation = {} self.currentCubeNPC = 0 def Close(self): self.Hide() self.AHhaus.Destroy() self.AHhaus = None
global cameraDistance, cameraPitch, cameraRotation, cameraHeight (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
self.onPressKeyDict = None self.onClickKeyDict = None
chat.Close() self.menu_bg.Hide() self.Dezactivare_Menu.Hide() self.Activare_Menu.Hide() snd.StopAllSound() grp.InitScreenEffect() chr.Destroy() textTail.Clear() quest.Clear() background.Destroy() guild.Destroy() messenger.Destroy() skill.ClearSkillData() wndMgr.Unlock() mouseModule.mouseController.DeattachObject()
if self.guildWarQuestionDialog: self.guildWarQuestionDialog.Close()
self.guildNameBoard = None self.partyRequestQuestionDialog = None self.partyInviteQuestionDialog = None self.guildInviteQuestionDialog = None self.guildWarQuestionDialog = None self.messengerAddFriendQuestion = None
# UNKNOWN_UPDATE self.itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE
# QUEST_CONFIRM self.confirmDialog = None # END_OF_QUEST_CONFIRM
self.PrintCoord = None self.FrameRate = None self.Pitch = None self.Splat = None self.TextureNum = None self.ObjectNum = None self.ViewDistance = None self.PrintMousePos = None
self.ClearDictionary()
self.playerGauge = None self.mapNameShower = None self.affectShower = None
if self.console: self.console.BindGameClass(0) self.console.Close() self.console=None if self.targetBoard: self.targetBoard.Destroy() self.targetBoard = None if self.itemShopWnd: self.itemShopWnd.Destroy() self.itemShopWnd = None if self.interface: self.interface.HideAllWindows() self.interface.Close() self.interface=None
for i in xrange(len(self.boniSwitcherWnd)): if self.boniSwitcherWnd[i]: self.boniSwitcherWnd[i].Destroy() self.boniSwitcherWnd[i] = None if self.petInventoryWnd: self.petInventoryWnd.Destroy() self.petInventoryWnd = None player.ClearSkillDict() player.ResetCameraRotation()
self.KillFocus() app.HideCursor()
print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
def __BuildKeyDict(self): onPressKeyDict = {}
##PressKey 는 누르고 있는 동안 계속 적용되는 키이다. ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약) ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다. onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1) onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2) onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3) onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4) onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5) onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6) onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7) onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8) onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9) onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4) onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5) onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6) onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7) onPressKeyDict[app.DIK_F5] = lambda : self.BINARY_DragonSoulGiveQuilification()#packen onPressKeyDict[app.DIK_F7] = lambda : self.OpenAHwithoutInfo()
onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName() onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage() onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen() onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack()
#캐릭터 이동키 onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp() onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown() onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight() onPressKeyDict[app.DIK_W] = lambda : self.MoveUp() onPressKeyDict[app.DIK_S] = lambda : self.MoveDown() onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_D] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_G] = self.__PressGKey onPressKeyDict[app.DIK_Q] = self.__PressQKey
onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera() onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow() onPressKeyDict[app.DIK_O] = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo() onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey() #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp() onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown() onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow() onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode()
onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey() onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey() onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey() onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey() onPressKeyDict[app.DIK_X] = lambda : self.__PressXKey()
# CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END
self.onPressKeyDict = onPressKeyDict
onClickKeyDict = {} onClickKeyDict[app.DIK_UP] = lambda : self.StopUp() onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown() onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft() onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight() onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
onClickKeyDict[app.DIK_W] = lambda : self.StopUp() onClickKeyDict[app.DIK_S] = lambda : self.StopDown() onClickKeyDict[app.DIK_A] = lambda : self.StopLeft() onClickKeyDict[app.DIK_D] = lambda : self.StopRight() onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey() onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_LALT] = lambda: self.HideName() onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage() onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
#if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
self.onClickKeyDict=onClickKeyDict
def __PressNumKey(self,num): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if num >= 1 and num <= 9: if(chrmgr.IsPossibleEmoticon(-1)): chrmgr.SetEmoticon(-1,int(num)-1) net.SendEmoticon(int(num)-1) else: if num >= 1 and num <= 4: self.pressNumber(num-1)
def __ClickBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): return else: if constInfo.PVPMODE_ACCELKEY_ENABLE: self.ChangePKMode()
def __PressJKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if player.IsMountingHorse(): net.SendChatPacket("/unmount") else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder.IsBuildingPrivateShop(): for i in xrange(player.INVENTORY_PAGE_SIZE): if player.GetItemIndex(i) in (71114, 71116, 71118, 71120): net.SendItemUsePacket(i) break def __PressHKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_ride") else: self.interface.OpenHelpWindow()
def __PressBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_back") else: state = "EMOTICON" self.interface.ToggleCharacterWindow(state)
def __PressFKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_feed") else: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
def __PressGKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/ride") else: if self.ShowNameFlag: self.interface.ToggleGuildWindow() else: app.PitchCamera(app.CAMERA_TO_POSITIVE)
def __ReleaseGKey(self): app.PitchCamera(app.CAMERA_STOP)
def __PressQKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if 0==interfaceModule.IsQBHide: interfaceModule.IsQBHide = 1 self.interface.HideAllQuestButton() else: interfaceModule.IsQBHide = 0 self.interface.ShowAllQuestButton() else: app.RotateCamera(app.CAMERA_TO_NEGATIVE)
def __PressJKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if player.IsmountingHorse(): net.SendChatPacket("/unmount") else: self.teleport.Open() def __SetQuickSlotMode(self): self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)
def __SetQuickPageMode(self): self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
def __PressQuickSlot(self, localSlotIndex): if localeInfo.IsARABIC(): if 0 <= localSlotIndex and localSlotIndex < 4: player.RequestUseLocalQuickSlot(3-localSlotIndex) else: player.RequestUseLocalQuickSlot(11-localSlotIndex) else: player.RequestUseLocalQuickSlot(localSlotIndex)
def __SelectQuickPage(self, pageIndex): self.quickSlotPageIndex = pageIndex player.SetQuickPage(pageIndex)
def ToggleDebugInfo(self): self.isShowDebugInfo = not self.isShowDebugInfo
if self.isShowDebugInfo: self.PrintCoord.Show() self.FrameRate.Show() self.Pitch.Show() self.Splat.Show() self.TextureNum.Show() self.ObjectNum.Show() self.ViewDistance.Show() self.PrintMousePos.Show() else: self.PrintCoord.Hide() self.FrameRate.Hide() self.Pitch.Hide() self.Splat.Hide() self.TextureNum.Hide() self.ObjectNum.Hide() self.ViewDistance.Hide() self.PrintMousePos.Hide()
def __BuildDebugInfo(self): ## Character Position Coordinate self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) ## Frame Rate self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
## Camera Pitch self.Pitch = ui.TextLine() self.Pitch.SetFontName(localeInfo.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
## Splat self.Splat = ui.TextLine() self.Splat.SetFontName(localeInfo.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) ## self.PrintMousePos = ui.TextLine() self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT) self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)
# TextureNum self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
# 오브젝트 그리는 개수 self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)
# 시야거리 self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0)
def __NotifyError(self, msg): chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
def ChangePKMode(self):
if not app.IsPressed(app.DIK_LCONTROL): return
if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL: self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL)) return
curTime = app.GetTime() if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY: return
self.lastPKModeSendedTime = curTime
curPKMode = player.GetPKMode() nextPKMode = curPKMode + 1 if nextPKMode == player.PK_MODE_PROTECT: if 0 == player.GetGuildID(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE) nextPKMode = 0 else: nextPKMode = player.PK_MODE_GUILD
elif nextPKMode == player.PK_MODE_MAX_NUM: nextPKMode = 0
net.SendChatPacket("/PKMode " + str(nextPKMode)) print "/PKMode " + str(nextPKMode)
def OnChangePKMode(self):
self.interface.OnChangePKMode()
try: self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()]) except KeyError: print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
if constInfo.PVPMODE_TEST_ENABLE: curPKMode = player.GetPKMode() alignment, grade = chr.testGetPKData() self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", } self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN")) self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")
############################################################################################### ############################################################################################### ## Game Callback Functions
# Start def StartGame(self): self.RefreshInventory() self.RefreshEquipment() self.RefreshCharacter() self.RefreshSkill()
# Refresh def CheckGameButton(self): if self.interface: self.interface.CheckGameButton()
def RefreshAlignment(self): self.interface.RefreshAlignment()
def RefreshStatus(self): self.CheckGameButton()
if self.interface: self.interface.RefreshStatus()
if self.playerGauge: self.playerGauge.RefreshGauge()
def RefreshStamina(self): self.interface.RefreshStamina()
def RefreshSkill(self): self.CheckGameButton() if self.interface: self.interface.RefreshSkill()
def RefreshQuest(self): self.interface.RefreshQuest()
def RefreshMessenger(self): self.interface.RefreshMessenger()
def RefreshGuildInfoPage(self): self.interface.RefreshGuildInfoPage()
def RefreshGuildBoardPage(self): self.interface.RefreshGuildBoardPage()
def RefreshGuildMemberPage(self): self.interface.RefreshGuildMemberPage()
def RefreshGuildMemberPageGradeComboBox(self): self.interface.RefreshGuildMemberPageGradeComboBox()
def RefreshGuildSkillPage(self): self.interface.RefreshGuildSkillPage()
def RefreshGuildGradePage(self): self.interface.RefreshGuildGradePage()
def RefreshMobile(self): if self.interface: self.interface.RefreshMobile()
def OnMobileAuthority(self): self.interface.OnMobileAuthority()
def OnBlockMode(self, mode): self.interface.OnBlockMode(mode)
def OpenQuestWindow(self, skin, idx): if constInfo.CApiSetHide == 1: net.SendQuestInputStringPacket(str(constInfo.SendString)) constInfo.CApiSetHide = 0 return
if constInfo.INPUT_IGNORE == 1: return self.interface.OpenQuestWindow(skin, idx)
def AskGuildName(self):
guildNameBoard = uiCommon.InputDialog() guildNameBoard.SetTitle(localeInfo.GUILD_NAME) guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName)) guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName)) guildNameBoard.Open()
self.guildNameBoard = guildNameBoard
def ConfirmGuildName(self): guildName = self.guildNameBoard.GetText() if not guildName: return
if net.IsInsultIn(guildName): self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME) return
net.SendAnswerMakeGuildPacket(guildName) self.guildNameBoard.Close() self.guildNameBoard = None return TRUE
def CancelGuildName(self): self.guildNameBoard.Close() self.guildNameBoard = None return TRUE
## Refine def PopupMessage(self, msg): self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0): self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
def AppendMaterialToRefineDialog(self, vnum, count): self.interface.AppendMaterialToRefineDialog(vnum, count)
def RunUseSkillEvent(self, slotIndex, coolTime): self.interface.OnUseSkill(slotIndex, coolTime)
def ClearAffects(self): self.affectShower.ClearAffects()
def SetAffect(self, affect): self.affectShower.SetAffect(affect)
def ResetAffect(self, affect): self.affectShower.ResetAffect(affect)
# UNKNOWN_UPDATE def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration): self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration) if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type: self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1) elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type: self.BINARY_DragonSoulGiveQuilification()
def BINARY_NEW_RemoveAffect(self, type, pointIdx): self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx) if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type: self.interface.DragonSoulDeactivate() # END_OF_UNKNOWN_UPDATE
def ActivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnActivateSkill(slotIndex)
def DeactivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnDeactivateSkill(slotIndex)
def RefreshEquipment(self): if self.interface: self.interface.RefreshInventory()
def RefreshInventory(self): if self.interface: self.interface.RefreshInventory()
def RefreshCharacter(self): if self.interface: self.interface.RefreshCharacter()
def OnGameOver(self): self.CloseTargetBoard() self.OpenRestartDialog()
def OpenRestartDialog(self): self.interface.OpenRestartDialog()
def ChangeCurrentSkill(self, skillSlotNumber): self.interface.OnChangeCurrentSkill(skillSlotNumber)
## TargetBoard def SetPCTargetBoard(self, vid, name): self.targetBoard.Open(vid, name) if app.IsPressed(app.DIK_LCONTROL): if not player.IsSameEmpire(vid): return
if player.IsMainCharacterIndex(vid): return elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid): return
self.interface.OpenWhisperDialog(name)
def RefreshTargetBoardByVID(self, vid): self.targetBoard.RefreshByVID(vid)
def RefreshTargetBoardByName(self, name): self.targetBoard.RefreshByName(name) def __RefreshTargetBoard(self): self.targetBoard.Refresh() def SetHPTargetBoard(self, vid, hpPercentage): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.ResetTargetBoard() self.targetBoard.SetEnemyVID(vid)
self.targetBoard.SetHP(hpPercentage) self.targetBoard.Show()
def CloseTargetBoardIfDifferent(self, vid): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.Close()
def CloseTargetBoard(self): self.targetBoard.Close()
## View Equipment def OpenEquipmentDialog(self, vid): self.interface.OpenEquipmentDialog(vid)
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
# SHOW_LOCAL_MAP_NAME def ShowMapName(self, mapName, x, y):
if self.mapNameShower: self.mapNameShower.ShowMapName(mapName, x, y)
if self.interface: self.interface.SetMapName(mapName) # END_OF_SHOW_LOCAL_MAP_NAME
def BINARY_OpenAtlasWindow(self): self.interface.BINARY_OpenAtlasWindow()
## Chat def OnRecvWhisper(self, mode, name, line): if mode == chat.WHISPER_TYPE_GM: self.interface.RegisterGameMasterName(name) chat.AppendWhisper(mode, name, line) self.interface.RecvWhisper(name)
def OnRecvWhisperSystemMessage(self, mode, name, line): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line) self.interface.RecvWhisper(name)
def OnRecvWhisperError(self, mode, name, line): if localeInfo.WHISPER_ERROR.has_key(mode): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name)) else: chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name)) self.interface.RecvWhisper(name)
def RecvWhisper(self, name): self.interface.RecvWhisper(name)
def OnPickMoney(self, money): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))
def OnShopError(self, type): try: self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type]) except KeyError: self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))
def OnSafeBoxError(self): self.PopupMessage(localeInfo.SAFEBOX_ERROR)
def OnFishingSuccess(self, isFish, fishName): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)
# ADD_FISHING_MESSAGE def OnFishingNotifyUnknown(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)
def OnFishingWrongPlace(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE) # END_OF_ADD_FISHING_MESSAGE
def OnFishingNotify(self, isFish, fishName): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))
def OnFishingFailure(self): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)
def OnCannotPickItem(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)
# MINING def OnCannotMining(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING) # END_OF_MINING
def OnCannotUseSkill(self, vid, type): if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type): textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])
if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])
def OnCannotShotError(self, vid, type): textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))
## PointReset def StartPointReset(self): self.interface.OpenPointResetDialog()
## Shop def StartShop(self, vid): self.interface.OpenShopDialog(vid)
def EndShop(self): self.interface.CloseShopDialog()
def RefreshShop(self): self.interface.RefreshShopDialog()
def SetShopSellingPrice(self, Price): pass
## Exchange def StartExchange(self): self.interface.StartExchange()
def EndExchange(self): self.interface.EndExchange()
def RefreshExchange(self): self.interface.RefreshExchange()
## Party def RecvPartyInviteQuestion(self, leaderVID, leaderName): partyInviteQuestionDialog = uiCommon.QuestionDialog() partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN) partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.Open() partyInviteQuestionDialog.partyLeaderVID = leaderVID self.partyInviteQuestionDialog = partyInviteQuestionDialog
def AnswerPartyInvite(self, answer):
if not self.partyInviteQuestionDialog: return
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
distance = player.GetCharacterDistance(partyLeaderVID) if distance < 0.0 or distance > 5000: answer = FALSE
net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
self.partyInviteQuestionDialog.Close() self.partyInviteQuestionDialog = None
def AddPartyMember(self, pid, name): self.interface.AddPartyMember(pid, name)
def UpdatePartyMemberInfo(self, pid): self.interface.UpdatePartyMemberInfo(pid)
def RemovePartyMember(self, pid): self.interface.RemovePartyMember(pid) self.__RefreshTargetBoard()
def LinkPartyMember(self, pid, vid): self.interface.LinkPartyMember(pid, vid)
def UnlinkPartyMember(self, pid): self.interface.UnlinkPartyMember(pid)
def UnlinkAllPartyMember(self): self.interface.UnlinkAllPartyMember()
def ExitParty(self): self.interface.ExitParty() self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())
def ChangePartyParameter(self, distributionMode): self.interface.ChangePartyParameter(distributionMode)
## Messenger def OnMessengerAddFriendQuestion(self, name): messengerAddFriendQuestion = uiCommon.QuestionDialog2() messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name)) messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2) messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) messengerAddFriendQuestion.Open() messengerAddFriendQuestion.name = name self.messengerAddFriendQuestion = messengerAddFriendQuestion
def OnAcceptAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth y " + name) self.OnCloseAddFriendQuestionDialog() return TRUE
def OnDenyAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth n " + name) self.OnCloseAddFriendQuestionDialog() return TRUE
def OnCloseAddFriendQuestionDialog(self): self.messengerAddFriendQuestion.Close() self.messengerAddFriendQuestion = None return TRUE
## SafeBox def OpenSafeboxWindow(self, size): self.interface.OpenSafeboxWindow(size)
def RefreshSafebox(self): self.interface.RefreshSafebox()
def RefreshSafeboxMoney(self): self.interface.RefreshSafeboxMoney()
# ITEM_MALL def OpenMallWindow(self, size): self.interface.OpenMallWindow(size)
def RefreshMall(self): self.interface.RefreshMall() # END_OF_ITEM_MALL
## Guild def RecvGuildInviteQuestion(self, guildID, guildName): guildInviteQuestionDialog = uiCommon.QuestionDialog() guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN) guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.Open() guildInviteQuestionDialog.guildID = guildID self.guildInviteQuestionDialog = guildInviteQuestionDialog
def AnswerGuildInvite(self, answer):
if not self.guildInviteQuestionDialog: return
guildLeaderVID = self.guildInviteQuestionDialog.guildID net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
self.guildInviteQuestionDialog.Close() self.guildInviteQuestionDialog = None
def DeleteGuild(self): self.interface.DeleteGuild()
## Clock def ShowClock(self, second): self.interface.ShowClock(second)
def HideClock(self): self.interface.HideClock()
## Emotion def BINARY_ActEmotion(self, emotionIndex): if self.interface.wndCharacter: self.interface.wndCharacter.ActEmotion(emotionIndex)
############################################################################################### ############################################################################################### ## Keyboard Functions
def CheckFocus(self): if FALSE == self.IsFocus(): if TRUE == self.interface.IsOpenChat(): self.interface.ToggleChat()
self.SetFocus()
def SaveScreen(self): print "save screen"
# SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE: if not os.path.exists(os.getcwd()+os.sep+"screenshot"): os.mkdir(os.getcwd()+os.sep+"screenshot")
(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep) elif SCREENSHOT_DIR: (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR) else: (succeeded, name) = grp.SaveScreenShot() # END_OF_SCREENSHOT_CWDSAVE
if succeeded: pass """ chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1) chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2) """ else: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)
def ShowConsole(self): pass
def ShowName(self): self.ShowNameFlag = TRUE self.playerGauge.EnableShowAlways() player.SetQuickPage(self.quickSlotPageIndex+1)
# ADD_ALWAYS_SHOW_NAME def __IsShowName(self):
if systemSetting.IsAlwaysShowName(): return TRUE
if self.ShowNameFlag: return TRUE
return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName(self): self.ShowNameFlag = FALSE self.playerGauge.DisableShowAlways() player.SetQuickPage(self.quickSlotPageIndex)
def ShowMouseImage(self): self.interface.ShowMouseImage()
def HideMouseImage(self): self.interface.HideMouseImage()
def StartAttack(self): player.SetAttackKeyState(TRUE)
def EndAttack(self): player.SetAttackKeyState(FALSE)
def MoveUp(self): player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
def MoveDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)
def MoveLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)
def MoveRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)
def StopUp(self): player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
def StopDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)
def StopLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)
def StopRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)
def PickUpItem(self): player.PickCloseItem()
############################################################################################### ############################################################################################### ## Event Handler
def OnKeyDown(self, key): if self.interface.wndWeb and self.interface.wndWeb.IsShow(): return
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
try: self.onPressKeyDict[key]() except KeyError: pass except: raise
return TRUE
def OnKeyUp(self, key): try: self.onClickKeyDict[key]() except KeyError: pass except: raise
return TRUE
def OnMouseLeftButtonDown(self): if self.interface.BUILD_OnMouseLeftButtonDown(): return
if mouseModule.mouseController.isAttached(): self.CheckFocus() else: hyperlink = ui.GetHyperlink() if hyperlink: return else: self.CheckFocus() player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
return TRUE
def OnMouseLeftButtonUp(self):
if self.interface.BUILD_OnMouseLeftButtonUp(): return
if mouseModule.mouseController.isAttached():
attachedType = mouseModule.mouseController.GetAttachedType() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
## QuickSlot if player.SLOT_TYPE_QUICK_SLOT == attachedType: player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)
## Inventory elif player.SLOT_TYPE_INVENTORY == attachedType:
if player.ITEM_MONEY == attachedItemIndex: self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) else: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
## DragonSoul elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) mouseModule.mouseController.DeattachObject()
else: hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) return else: player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
#player.EndMouseWalking() return TRUE
def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: attachedInvenType = player.SlotTypeToInvenType(attachedType) if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if chr.IsNPC(dstChrID): net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount) else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
def __PutMoney(self, attachedType, attachedMoney, dstChrID): if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID: net.SendExchangeStartPacket(dstChrID) net.SendExchangeElkAddPacket(attachedMoney) else: self.__DropMoney(attachedType, attachedMoney)
def __DropMoney(self, attachedType, attachedMoney): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if attachedMoney>=1000: self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK) return
itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney)) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropCount = attachedMoney itemDropQuestionDialog.dropNumber = player.ITEM_MONEY self.itemDropQuestionDialog = itemDropQuestionDialog
def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
else: if player.SLOT_TYPE_INVENTORY == attachedType: dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
item.SelectItem(dropItemIndex) dropItemName = item.GetItemName()
## Question Text questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1) elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)
item.SelectItem(dropItemIndex) dropItemName = item.GetItemName()
## Question Text questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
def RequestDropItem(self, answer): if not self.itemDropQuestionDialog: return
if answer: dropType = self.itemDropQuestionDialog.dropType dropCount = self.itemDropQuestionDialog.dropCount dropNumber = self.itemDropQuestionDialog.dropNumber
if player.SLOT_TYPE_INVENTORY == dropType: if dropNumber == player.ITEM_MONEY: net.SendGoldDropPacketNew(dropCount) snd.PlaySound("sound/ui/money.wav") else: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
self.itemDropQuestionDialog.Close() self.itemDropQuestionDialog = None
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
# PRIVATESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY): if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return
net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
def OnMouseRightButtonDown(self):
self.CheckFocus()
if TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject()
else: player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
return TRUE
def OnMouseRightButtonUp(self): if TRUE == mouseModule.mouseController.isAttached(): return TRUE
player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK) return TRUE
def OnMouseMiddleButtonDown(self): player.SetMouseMiddleButtonState(player.MBS_PRESS)
def OnMouseMiddleButtonUp(self): player.SetMouseMiddleButtonState(player.MBS_CLICK)
def OnUpdate(self): app.UpdateGame() if self.AHhaus.IsShow(): self.AHhaus.OnUpdateSelf() if self.mapNameShower.IsShow(): self.mapNameShower.Update()
if self.isShowDebugInfo: self.UpdateDebugInfo()
if self.enableXMasBoom: self.__XMasBoom_Update()
self.interface.BUILD_OnUpdate() #for i in xrange(4+1): #if self.boniSwitcherWnd[i]: #if not self.boniSwitcherWnd[i].IsShow(): #self.boniSwitcherWnd[i].OnUpdate()
def UpdateDebugInfo(self): # # 캐릭터 좌표 및 FPS 출력 (x, y, z) = player.GetMainCharacterPosition() nUpdateTime = app.GetUpdateTime() nUpdateFPS = app.GetUpdateFPS() nRenderFPS = app.GetRenderFPS() nFaceCount = app.GetFaceCount() fFaceSpeed = app.GetFaceSpeed() nST=background.GetRenderShadowTime() (fAveRT, nCurRT) = app.GetRenderTime() (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo() (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum() if iPatch == 0: iPatch = 1
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024))) xMouse, yMouse = wndMgr.GetMousePosition() self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
if fAveRT>1.0: self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio)) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
def OnRender(self): app.RenderGame() if self.console.Console.collision: background.RenderCollision() chr.RenderCollision()
(x, y) = app.GetCursorPosition()
######################## # Picking ######################## textTail.UpdateAllTextTail()
if TRUE == wndMgr.IsPickedWindow(self.hWnd):
self.PickingCharacterIndex = chr.Pick()
if -1 != self.PickingCharacterIndex: textTail.ShowCharacterTextTail(self.PickingCharacterIndex) if 0 != self.targetBoard.GetTargetVID(): textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())
# ADD_ALWAYS_SHOW_NAME if not self.__IsShowName(): self.PickingItemIndex = item.Pick() if -1 != self.PickingItemIndex: textTail.ShowItemTextTail(self.PickingItemIndex) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self.__IsShowName(): textTail.ShowAllTextTail() self.PickingItemIndex = textTail.Pick(x, y) # END_OF_ADD_ALWAYS_SHOW_NAME
textTail.UpdateShowingTextTail() textTail.ArrangeTextTail() if -1 != self.PickingItemIndex: textTail.SelectItemName(self.PickingItemIndex)
grp.PopState() grp.SetInterfaceRenderState()
textTail.Render() textTail.HideAllTextTail()
def OnPressEscapeKey(self): if self.AHhaus.IsShow(): self.AHhaus.Hide() return TRUE if app.TARGET == app.GetCursor(): app.SetCursor(app.NORMAL)
elif TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject()
else: self.interface.OpenSystemDialog()
return TRUE
def OnIMEReturn(self): if app.IsPressed(app.DIK_LSHIFT): self.interface.OpenWhisperDialogWithoutTarget() else: self.interface.ToggleChat() return TRUE
def OnPressExitKey(self): self.interface.ToggleSystemDialog() return TRUE
## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo(self, name, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnAddLover(name, lovePoint) if self.affectShower: self.affectShower.SetLoverInfo(name, lovePoint)
def BINARY_UpdateLovePoint(self, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnUpdateLovePoint(lovePoint) if self.affectShower: self.affectShower.OnUpdateLovePoint(lovePoint) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm(self, msg, timeout, pid): confirmDialog = uiCommon.QuestionDialogWithTimeLimit() confirmDialog.Open(msg, timeout)
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37
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Programación / Scripting / [duda] Python al pasar a c++
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en: 23 Septiembre 2015, 23:07 pm
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hola, soy nuevo programando en python y no se me da mucho la verdad tengo esto en un programa c++ PythonNetworkStream.hvoid __RefreshCharacterWindow(); y esto en un archivo game.pydef RefreshCharacter(self): if self.interface: self.interface.RefreshCharacter() esas dos funciones deberian tener el mismo nombre o como interpreta python que es esa la funcion que le pasa al binario, saludos
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38
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Programación / PHP / [ayuda] Formulario no funciona
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en: 27 Agosto 2015, 22:05 pm
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hola, vengo a pedir de su gran ayuda, nose cual es el error y luego de dar vueltas y leer en varios sitios no consigo hacer funcionar este registro nose cual es el error, de antemano gracias por la ayuda <?php require_once('inc/login.php'); include('inc/funciones.php'); $username = htmlentities(mysql_real_escape_string($_POST['username'])); $password = htmlentities(mysql_real_escape_string($_POST['password'])); $password_confirm = htmlentities(mysql_real_escape_string($_POST['password_confirm'])); $name = htmlentities(mysql_real_escape_string($_POST['name'])); $email = htmlentities(mysql_real_escape_string($_POST['email']));; $codigoborrado = htmlentities(mysql_real_escape_string($_POST['codigoborrado'])); if(isset($_POST['submit']) { if(checkAnum($username) && strlen($username) < 20 && checkAnum($password) && strlen($password) >= 8 && strlen($password) < 25 && strlen($password_confirm) <25 && !empty($password_confirm) && $password == $password_confirm && checkName($name) && strlen($name) >=4 && strlen($name) < 25 && checkMail($email) && strlen($email) < 40 && checkAnum($codigoborrado) && strlen($codigoborrado) == 7) {
$sqlCmd = "INSERT INTO account (usuario,password,nombre,email,codigo_borrado) VALUES ('$username','$password','$name','$email','$codigoborrado')"; $sqlQry = mysql_query($sqlCmd,$sqlServ); if($sqlQry) { $error = 'El registro en fue un exito '; echo ('&error='.$error); } else { $error = '<center><b><font color="red">Registro Error: La cuenta ya existe.</font></b></center></p>'; echo ('&error='.$error); } } else { $error = '<center><b><font color="red">Error en el registro por favor especificar todos los campos correctamente</font></b></center></p>'; echo ('&error='.$error); } }
?> login.php <?php
$hostname = ''; $database = ''; $username = ''; $password = '';
$login = mysql_connect($hostname, $username, $password) or trigger_error(mysql_error(),E_USER_ERROR); mysql_select_db($database); ?> funciones.php <?php
function checkAnum($wert) { $checkit = preg_match("/^[a-zA-Z0-9]+$/",$wert); if($checkit) { return true; } else { return false; } } function checkName($wert) { $checkit = preg_match("/^[a-zA-Z0-9[:space:]]+$/",$wert); if($checkit) { return true; } else { return false; } } function checkMail($string) { if(preg_match("/^[a-zA-Z0-9\._-]+@[a-zA-Z0-9\.-]+\.[a-zA-Z]{2,4}$/", $string)) { return true; } else { return false; } } ?>
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39
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Programación / Programación General / [ayuda]Archivo desconocido (ver codigo)
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en: 26 Agosto 2015, 18:18 pm
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hola a tod@s, hoy vengo a pedir de su gran ayuda, tengo un archivo que necesito descompilar o ver el codigo, se que al descompilar queda un archivo .xml el archivo no tiene ninguna extensión por lo cual me dejo mas perdido le extraje los metadatos haber si encontraba algo esto fue lo que arrojo ---------------------------------------------------------------------------------------- ExifTool Version Number : 10.00 File Name : maxmigame Directory : . File Size : 6.5 MB File Modification Date/Time : 2015:01:14 20:53:40-05:00 File Access Date/Time : 2015:08:26 11:01:14-05:00 File Creation Date/Time : 2015:08:26 11:01:14-05:00 File Permissions : rw-rw-rw- File Type : ELF executable File Type Extension : MIME Type : application/octet-stream CPU Architecture : 32 bit CPU Byte Order : Little endian Object File Type : Executable file CPU Type : i386 --------------------------------------------------------------------------------- creo yo que es un archivo ELF executable pero nose la pregunta seria si es ese tipo de archivos como podria descompilar o descifrar/cifrar ese archivo?
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40
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Programación / Ingeniería Inversa / [duda] resolviendo CRACKME DE CRUEHEAD 2
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en: 17 Agosto 2015, 11:49 am
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Hola a tod@ses que estaba viendo la solucion por que no lograba encontrar la clave viendo esta respuesta aclare varias cosas que no entendia pero tengo una gran duda como hace UNDER para saber que el valor que hay en 00402150 es exactamente 1F 2C 37 36 3B 3D 28 19 3D 26 1A 31 2D 3B 37 3E de antemano agradezco su gran ayuda Si vemos el crackme está empaquetado, si no me equivoco con UPX. Lo desempaquetamos. Ya desempaquetado buscamos referencias de string, encontrarás la de que el serial es correcto, lo que debes dirigirte a ella y subir hasta el push ahí si miras abajo OllyDBG mostrará de donde es llamado ese procedimiento encargado de mostrar el mensaje, te darás cuenta que viene por consecuencia de un salto condicional si te vas a el, verás un poco más arriba dos call que utilizan parámetros de la pila, si entras verás que lo primero que hace es tomar la pass y pasarla a mayúscula, luego de pasarla a mayúscula realiza un cifrado XOR del password ingresado junto con la string: Messing_in_bytes Mientras va cifrando el resultado va sobre escribiendo el password introducido: 0040217E luego de esto lo compara con: 00402150 1F 2C 37 36 3B 3D 28 19 3D 26 1A 31 2D 3B 37 3E Por lo que si el password cifrado con la string Messing_in_bytes no es igual a los bytes ubicados en 00402150, nos mostrará un mensaje de error. Por suerte el cifrado XOR es bidireccional lo cual puede ser invertido sin ningún problema, debemos plantearnos la siguiente pregunta: ¿Que serial necesito introducir para que cuando se cifre con la string me de como resultado el serial ubicado en 00402150?. Si Serial introducido XOR String (Messing_in_bytes) = contenido address 00402150 (serial correcto) al ser bidireccional Serial correcto (X)= String (Messing_in_bytes) XOR contenido address 00402150 Lo cual nos dará la siguiente tabla: Código: M e s s i n g _ i n _ b y t e s 00402150 1F 2C 37 36 3B 3D 28 19 3D 26 1A 31 2D 3B 37 3E 4D 65 73 73 69 6E 67 5F 69 6E 5F 62 79 74 65 73 XOR = 52 49 44 45 52 53 4F 46 54 48 45 53 54 4F 52 4D HEX-ASCCI=R I D E R S O F T H E S T O R M
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