Os dejo el codigo del servidor a ver si encontrais algo raro.
Código
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <iostream>
using namespace std;
int main(){
int sockfd, new_sock,numbytes,sin_size;
char text[1024];
struct sockaddr_in servidor={AF_INET,htons(1234),INADDR_ANY};
struct sockaddr_in cliente;
sockfd=socket(AF_INET,SOCK_STREAM,0);
bind(sockfd,(struct sockaddr *)&servidor,sizeof(struct sockaddr));
listen(sockfd,5);
while(1){
sin_size=sizeof(struct sockaddr_in);
if((new_sock=accept(sockfd,(struct sockaddr *)&cliente,(socklen_t*)&sin_size))==-1){
cout<<"Error de conexion"<<endl;
return -1;
}
numbytes=recv(new_sock,text,1024,0);
text[numbytes]='\0';
cout<<text<<endl;
close(new_sock);
}
}










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