elhacker.net cabecera Bienvenido(a), Visitante. Por favor Ingresar o Registrarse
¿Perdiste tu email de activación?.

 

 


Tema destacado: Sigue las noticias más importantes de seguridad informática en el Twitter! de elhacker.NET


+  Foro de elhacker.net
|-+  Programación
| |-+  Programación General
| | |-+  Java
| | | |-+  snake java
0 Usuarios y 1 Visitante están viendo este tema.
Páginas: [1] Ir Abajo Respuesta Imprimir
Autor Tema: snake java  (Leído 1,209 veces)
vivianfes

Desconectado Desconectado

Mensajes: 17


Ver Perfil
snake java
« en: 14 Noviembre 2015, 16:17 pm »

Hola tengo problemas con estas clases del  juego snake al parecer son  las variables x,y en la clase panel que afecta tambien  la clase gui al heredar,intente declarar las variables pero aun asi  marca errore,alguien podria ayudarme? gracias
Clase Panel:

Código:

package snake.gui;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.util.List;

import javax.swing.JPanel;

@SuppressWarnings("serial")
public class SnakePanel extends JPanel
{
  Color board[][] = new Color[30][30];
  private Rectangle2D[][] my_board = new Rectangle2D[30][30];
  private boolean collided;
  private boolean growMode;
  int growingThreeSpaces;
  int spacesToGrowTotal;
  int beginning;
 
  public SnakePanel(Color[][] gameBoard)
  {
    collided = false;
    growMode = false;
    beginning = 0;
    board = gameBoard;
   
    for (int x = 0; x < 30; x++)
    {
      for (int y = 0; y < 30; y++)
      {
        my_board[x][y] =
          new Rectangle2D.Double(y * 15, x * 15, 14, 14);      //Quick fix
      }
    }   //board is correct here
  }
 
  public void paintComponent(final Graphics the_graphics)
  {
    super.paintComponent(the_graphics);
    //Rectangle2D my_square;
    final Graphics2D g2d = (Graphics2D) the_graphics;
    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    for (int x = 0; x < 30; x++)
    {
      for (int y = 0; y < 30; y++)
      {
        g2d.setColor(board[x][y]);
        g2d.fill(my_board[x][y]);
        g2d.draw(my_board[x][y]);
      }
    } 
  }
  public void clearOldSnake(List points)
  {
    //System.out.println("clearOldSnake(List points (points.size() = " + points.size() + ")");
    for (int x = 0; x < points.size(); x++)
    {
      board[points.get(x).x][points.get(x).y] = Color.GREEN;
    }
  }
  public boolean growMode()
  {
    return growMode;
  }
  /*
   * This updates the position of the snake by points (positions) on the map level
   */
  public void updateSnake(List points)
  {
    if (beginning < 2) { beginning++; }
    if (growMode)
    {
      growingThreeSpaces++;
      if (growingThreeSpaces == spacesToGrowTotal)
      {
        resetGrowMode();
      }
    }

    for (int x = 0; x < points.size(); x++)
    {
      //System.out.println("Coords: " + board[points.get(x).x][points.get(x).y]);
      if (board[points.get(x).x][points.get(x).y] == Color.BLUE)
      {
        //System.out.println("COLLIDED WITH SOMETHING THAT MAKES SNAKE GROW");
        spacesToGrowTotal += 3;
        growMode = true;

      }
     
      else if (board[points.get(x).x][points.get(x).y] != Color.GREEN &&
               board[points.get(x).x][points.get(x).y] != Color.BLUE)
      {
        if (beginning > 1) { collided = true; }
      }

      board[points.get(x).x][points.get(x).y] = Color.YELLOW;
      //System.out.println("Coloring the snake yellow");
      //System.out.println(points.get(x).x + ", " + points.get(x).y);
    }
    repaint();
  }
  public boolean isCollided()
  {
    return collided;
  }
  public void resetCollided()
  {
    collided = false;
  }
  public void resetGrowMode()
  {
    spacesToGrowTotal = 0;
    growingThreeSpaces = 0;
    growMode = false;
  }
  public boolean checkForLevelCompletion()
  {
    boolean complete = true;
    for (int x = 0; x < 30; x++)
    {
      for (int y = 0; y < 30; y++)
      {
        if (board[x][y] == Color.BLUE)
        {
          complete = false;
        }
      }
    }
    return complete;
  }
}


y esta es la clase gui

 
Código:


package snake.gui;

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.Point;
import java.util.ArrayList;
import java.util.List;

import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.Timer;

import snake.enums.KeyDirections;

@SuppressWarnings("serial")
public class SnakeGUI extends JFrame
{
  public static final int FRAME_HEIGHT = 500;
  public static final int FRAME_WIDTH = 455;
  //private int[] my_keys;
 
  private int my_snake_direction;
  private int my_current_level;
 
  private Listener my_listener = new Listener();
 
  private MyTimer my_timer_listener = new MyTimer();
  private Timer my_timer;
  private KeyboardListener my_keyboardlistener = new KeyboardListener();
 
  private final JPanel my_main_panel = new JPanel(new BorderLayout());
 
  private final JMenuBar my_menubar = new JMenuBar();
 
  private final JMenu my_menubar_game = new JMenu("Game");
  private final JMenuItem my_menubar_game_newgame = new JMenuItem("New Game");
  private final JMenuItem my_menubar_game_pause = new JMenuItem("Pause");
  private final JMenuItem my_menubar_game_quit = new JMenuItem("Quit");
  /*******/
  private final JMenu my_menubar_help = new JMenu("Help");
  private final JMenuItem my_menubar_help_rules = new JMenuItem("Rules");
  private final JMenuItem my_menubar_help_about = new JMenuItem("About");

  private SnakePanel my_panel;
 
  private Color[][] board;
  private Level level = new Level();
 
  private List my_snake;
  private List new_snake;

  public SnakeGUI()
  {
    my_current_level = 1;
    my_timer = new Timer(1000, my_timer_listener);

    my_snake = new ArrayList();
    new_snake = new ArrayList();
   
    my_timer.setDelay(1000);

    newGame();
    setup();
  }
  public void newGame()
  {
    my_timer.start();
    my_snake.clear();
    board = level.getLevel(my_current_level);   //set level at the same time of assigning my_current_level to 1
    my_snake.add(new Point(1, 14));
    my_snake.add(new Point(2, 14));
    my_snake_direction = 40;

  }
  public void setup()
  {
    my_panel = new SnakePanel(board);
    //my_panel.updateSnake(my_snake);    //temp
    my_main_panel.add(my_panel, BorderLayout.CENTER);
    addKeyListener(my_keyboardlistener);
    add(my_main_panel);
    setupMenuBar();
    setJMenuBar(my_menubar);
    setTitle("Snake");
    setResizable(false);
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setSize(FRAME_WIDTH, FRAME_HEIGHT);
    setLocationRelativeTo(null);
    setVisible(true);
    //my_panel.resetCollided();
    my_panel.updateSnake(my_snake);
    my_menubar_game_newgame.addActionListener(my_listener);
    my_menubar_game_pause.addActionListener(my_listener);
    my_menubar_game_quit.addActionListener(my_listener);
    my_menubar_help_rules.addActionListener(my_listener);
    my_menubar_help_about.addActionListener(my_listener);

   
  }
  private void setupMenuBar()
  {
    my_menubar.add(my_menubar_game);
    my_menubar_game.add(my_menubar_game_newgame);
    my_menubar_game.add(my_menubar_game_pause);
    my_menubar_game.addSeparator();
    my_menubar_game.add(my_menubar_game_quit);
    my_menubar.add(my_menubar_help);
    my_menubar_help.add(my_menubar_help_rules);
    my_menubar_help.addSeparator();
    my_menubar_help.add(my_menubar_help_about);
  }
 
  private class KeyboardListener implements KeyListener
  {
    /**
     * The key that was just pressed.
     * @param the_event The event that just happened (used to acquire what key was pressed).
     */
    public void keyPressed(final KeyEvent the_event)
    {
      final int key = the_event.getKeyCode();
      if (my_timer.isRunning())
      {
        if (key == 38 && my_snake_direction != 40)
 
        {
          my_snake_direction = key;
          moveSnake(KeyDirections.UP.getDirection());
        }
        else if (key == 40 && my_snake_direction != 38)
        {
          my_snake_direction = key;
          moveSnake(KeyDirections.DOWN.getDirection());
          //System.out.println("DOWN pressed");
        }
        else if (key == 37 && my_snake_direction != 39)
        {
          my_snake_direction = key;
          moveSnake(KeyDirections.LEFT.getDirection());
          //System.out.println("LEFT pressed");
        }
        else if (key == 39 && my_snake_direction != 37)
        {
          my_snake_direction = key;
          moveSnake(KeyDirections.RIGHT.getDirection());
          //System.out.println("RIGHT pressed");
        }
      }
    }
      /**
       * The key that was just released.
       * @param the_event The event that just happened (used to acquire what key was released).
       */
    public void keyReleased(final KeyEvent the_event)
    {
    }
    /**
     * The key that was just typed.
     * @param the_event The event that just happened (used to acquire what key was typed).
     */
    public void keyTyped(final KeyEvent the_event)
    {
    }
  }

  private void moveSnake(int direction)
  {
    //System.out.println(my_timer.getDelay());
    boolean skipit = true;
    new_snake.clear();
    my_panel.clearOldSnake(my_snake);
   
    //System.out.println(direction + "");
    //If the desired direction is UP and the snake's not going down (can't go down to up, must go left or right first)
    if (direction == 38)
    {
      //System.out.println("Going UP");
      Point newPoint = new Point(my_snake.get(my_snake.size() - 1).x - 1,
          my_snake.get(my_snake.size() - 1).y);
      my_snake.add(newPoint);
      //my_snake.remove(0);
    }
    //Want to go DOWN, but can't if going UP
    else if (direction == 40)
    {
      //System.out.println("Going DOWN");
      Point newPoint = new Point(my_snake.get(my_snake.size() - 1).x + 1,
                                 my_snake.get(my_snake.size() - 1).y);
      my_snake.add(newPoint);
      //my_snake.remove(0);
    }
    //Want to go LEFT, but can't if going RIGHT
    else if (direction == 37)
    {
      //System.out.println("Going LEFT");
      Point newPoint = new Point(my_snake.get(my_snake.size() - 1).x,
                                 my_snake.get(my_snake.size() - 1).y - 1);
      my_snake.add(newPoint);
      //my_snake.remove(0);
    }
    //Want to go RIGHT, but can't if going LEFT
    else if (direction == 39)
    {
      //System.out.println("Going RIGHT");
      Point newPoint = new Point(my_snake.get(my_snake.size() - 1).x,
                                 my_snake.get(my_snake.size() - 1).y + 1);
      my_snake.add(newPoint);
      //my_snake.remove(0);
    }
    else
    {
      skipit = false;
    }
    if (skipit)
    {
      if (my_panel.growMode())
      {
        if(my_panel.checkForLevelCompletion())
        {
          my_current_level++;
          if (my_current_level == 11)
          {
            JOptionPane.showMessageDialog(null, "Good job.  You beat the game.");
            my_current_level = 1;
          }
         
          my_timer.setDelay(my_timer.getDelay() - 80);
         
          newGame();
        }
       }
      else
      {
        my_snake.remove(0);
         
      }
      my_panel.updateSnake(my_snake);
     
      if (my_panel.isCollided())
      {
        //System.out.println("COLLIDED");
        gameOver();
      }
    }
  }
  private class MyTimer implements ActionListener
  {
    public void actionPerformed(final ActionEvent the_event)
    {
      moveSnake(my_snake_direction);
    }
  }
 
  private void gameOver()
  {
    my_timer.stop();
    //System.out.println("Game over");

    newGame();
    my_panel.resetCollided();   
  }
 
  private class Listener implements ActionListener
  {
    public void actionPerformed(final ActionEvent the_event)
    {
      final String the_action = the_event.getActionCommand();
 
      if (the_action.equals(my_menubar_game_newgame.getActionCommand()))
      {
        my_timer.setDelay(1000);

        my_current_level = 1;
        newGame();
      }
      else if (the_action.equals(my_menubar_game_quit.getActionCommand()))
      {
        System.exit(0);
      }
      else if (the_action.equals(my_menubar_help_rules.getActionCommand()))
      {
        JOptionPane.showMessageDialog(null,
            "Eric Sweeten\nSnake v1.0\n\n" +
            "Keep the snake on the green.  Gather up all the food\n" +
            "(blue squares), and once all the food is gathered, you\n" +
            "pass the level.  There are 10 levels total.  Once you\n" +
            "pass the 10th level, you beat the game.");
      }
      else if (the_action.equals(my_menubar_help_about.getActionCommand()))
      {
        JOptionPane.showMessageDialog(null,
        "Eric Sweeten\nSnake v1.0\n\neric.sweeten@gmail.com");
      }
      else if (the_action.equals(my_menubar_game_pause.getActionCommand()))
      {
        togglePause();
      }
    }
  }
  private void togglePause()
  {
    if (my_timer.isRunning())
    {
      my_timer.stop();
    }
    else
    {
      my_timer.start();
    }
  }
}




En línea

Páginas: [1] Ir Arriba Respuesta Imprimir 

Ir a:  

Mensajes similares
Asunto Iniciado por Respuestas Vistas Último mensaje
juego SNAKE en C# « 1 2 »
.NET (C#, VB.NET, ASP)
lokot3 14 40,437 Último mensaje 2 Junio 2006, 19:39 pm
por SeniorX
[C] Juego snake
Programación C/C++
Dacan 4 4,603 Último mensaje 22 Marzo 2013, 05:32 am
por Dacan
[Tutorial] Snake en C++/SDL « 1 2 »
Programación C/C++
kaltorak 12 10,938 Último mensaje 20 Agosto 2013, 14:38 pm
por maxim_o
Mi juego Snake C++ / SDL 2.0
Programación C/C++
erest0r 7 7,067 Último mensaje 10 Diciembre 2014, 13:43 pm
por erest0r
Snake C++
Programación C/C++
paahca 0 1,286 Último mensaje 26 Noviembre 2015, 05:51 am
por paahca
WAP2 - Aviso Legal - Powered by SMF 1.1.21 | SMF © 2006-2008, Simple Machines